-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|678|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Blogs Home -> Blogs


 
Afr0
Created : 11 August 2008
 
System : Mac

Troy Online - Movement code DONE



Bleh.
Turns out I had forgotten to change the player id of the Character class on the client from long to int, so the client was sending a long, when it was supposed to be sending an int! That's what been causing all the weird bitshifting problems I've been having recently.
I can now die a happy guy - but not until this project's gone a little further.
Tommorrow should be the first movement test on me and my brother's computers. Expect to see screenies!

Also... let's hope for my sanity's sake that I can stay aboard this project long enough to see it to completion - I'm tired of wading around in unfinished projects by now.

 

Comments