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waroffice
Created : 07 July 2011
 
System : Mac

A demo level



A demo level in the making
Back to Main Page | Written by Admin on Jul 7, 2011 | Last updated on Jul 7, 2011 |

I have decided to have some sort of direction to fuel creativity. I will try and get a working demo level out to show off the game and also to try and gain support from Steam's indie guys and maybe get it out there for sale.

I have a few things I want the demo to show.



* A dungeon reminiscence of the Zelda / Golden Axe Warrior

  • Key and locked door combinations

  • Combat

  • A couple of enemies to bash

  • Some sort of boss to conquer



    I have started on the dungeon tiles, mainly just the floor, wall and edge tiles and lastly a naff looking sconce.

    I will keep you posted of progress


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    Comments


    Thursday, 07 July 2011, 05:03
    waroffice
    Are there any artists out there?

    I could do with some advice on getting my tiles to look a little better.

    See the screen shot above, the floor, wall and edge tiles appear to be the same thing and flat
    Thursday, 07 July 2011, 08:27
    Afr0
    I'm a 3D artist, I'm not good with tiles.
    But I can give you a tip: You should give your map editor a cool, fancy name that has absolutely no relevance to the project as a whole. Examples include:

    • ZebraFart
    • Gnome Edit
    • METH (Map Editor Tm Hell yeah)
    • GardenHose
    • Whale Edit

    'mapedit' sounds boring.
    Thursday, 07 July 2011, 08:45
    waroffice
    Awesome, I like the METH one
    Saturday, 09 July 2011, 18:00
    mindstorm8191
    Yeah just call it METHY