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Socoder -> In-Development -> AGameAWeek : 2017

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Wed, 11 Jan 2017, 02:25
Jayenkai
First game of the year, proper, has been uploaded.
My Little Underwater Treasure Collector

I'm still in the testing-ground area, so it's not much of a game at all. But it's a nice test, and helps find any issues in my new framework.

OUYA are complaining about a lack of audio.
I'm not sure why that would be, but today will be spent digging through Android Audio stuff, trying desperately to figure it all out.

Grrr..

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Sat, 14 Jan 2017, 13:48
Jayenkai
This week, I'm going to reattempt a version of Ork Attack. I've so far got basic rocks and monsters in place. Now I need to come up with a nice difference in gameplay, to make it slightly more AGameAWeek-like.

Hmmm..



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Sat, 14 Jan 2017, 15:52
rockford



Sat, 14 Jan 2017, 16:36
Jayenkai
LOL
Tue, 17 Jan 2017, 15:57
Jayenkai
TeamOUYA are still not having any audio from my games.
Seems no matter how much I tweak, there's still something fucked up, somewhere.
Gah!!

The amount of background stuff I've done, this month, is insane..

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Tue, 17 Jan 2017, 17:16
Jayenkai
Tonight I drew these.
If I'm going to get this all done by next week, I'm going to have to work extra fast!!



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Wed, 18 Jan 2017, 03:32
rockford
Nice, but you've got the bow and arrow the wrong way around
Wed, 18 Jan 2017, 05:08
Jayenkai
Aaah, that's what it was!!
Like trying to draw a bike from memory, that one had me baffled!!

*sigh*
I'll use Google next time!

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Wed, 18 Jan 2017, 10:15
rockford
I dunno, Google isn't infallible - https://tech.firstpost.com/news-analysis/15-things-google-got-wrong-106036.html


Thu, 19 Jan 2017, 02:13
Jayenkai
Since before December, when I first submitted Gamma Collexion, I've been getting intermittent feedback from TeamOUYA saying there's no audio in my games.
This year, it's gotten worse.
No longer was the "No Audio" intermittent.
It was every single submission.

I've struggled for the past couple of months to fix this.
One of the reasons I did the whole new framework was to fix this.
I have worked my fucking arse off, for the past two weeks, reading up on Android audio interfaces, hacking chunks and tweaking Monkey's Native files, to the ends of the earth and back, in a desperate attempt to fix this..

Okay those versions work fine. So the issue is a bug in the Cortex package system that's compressing the WAV files when they shouldn't be. I'll pass the info to the server guys and when it's fixed we can reprocess which will fix the issue.


Turns out, it was all their fault.

I am swearing heavily, this morning.

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Thu, 19 Jan 2017, 03:07
rockford
How come they didn't notice before? Is nobody else uploading new games or being affected?

How strange. Bloody OUYA/TeamOUYA!
Thu, 19 Jan 2017, 03:32
Jayenkai
This is 3 games over the course of about 6 weeks.
Prior to that, all my games got through..

Gamma Collexion eventually got a pass, so I'm thinking that this compression thing hadn't quite been "finished" by the time that got through. It'd been "curiously" intermittent.

TeamOUYA did suggest a while ago, that it might be a problem with "Android Marshmallow", as prior to that all games were fine, but strangely since the Marshmallow update, there were a lot of curious bugs in a lot of games.
I'm now starting to think that that's roughly when they started compressing the .apks, and fucking everybody's games up..

In short, I think they DID notice it, they were just shifting the blame elsewhere, assuming it was something else.

During yesterday's back&forth emails, they were trying to convince me that "Maybe it's the codec you're using.."
Me : "They're .wav files.."
Them : "No, no.. Even wav files have codecs. Check your codecs.."
Me : "They're .wav files... I'm pretty damn sure it's not a codec issue.."

*sigh*

They're removing the compression, and will get back to me once it's all ready to go.
Hopefully this solves all the problems.

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Sun, 22 Jan 2017, 09:37
Jayenkai


*sigh*
That took some doing.
Still not playable, but at least things are looking vaguely functional.
I don't think I'm going to manage to get it all done by Tuesday morning, though. There's LOADS to do!!

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Sun, 22 Jan 2017, 10:52
rockford
That looks great. Is it a dungeon crawler/rogue-lite/RPG?
Sun, 22 Jan 2017, 11:00
Jayenkai
Snakes and Ladders but with fighting!!
Sun, 22 Jan 2017, 11:40
rockford
Errrr... OK. Didn't expect that!

Sounds like it could be fun though
Mon, 30 Jan 2017, 08:11
Jayenkai
Scrapped the crappy board game thing.
Did this, instead..


View on YouTube

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Mon, 30 Jan 2017, 10:34
rockford
I like that
Tue, 31 Jan 2017, 03:31
Jayenkai
Today's struggle.. trying to encrypt and crunch, then uncruch and decrypt the same string in multiple languages.

I'm hitting that "0/1" block again.
Blitz uses 1->Len, whilst Monkey uses 0->Len-1
Blitz uses Mid$(txt,chr) whilst Monkey uses txt[chr]

After a good few hours, the laptop's had to go upstairs, on charge.
I think I do, too!!

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Tue, 31 Jan 2017, 13:37
Jayenkai
Been a good number of years since I used one of these screens!!



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Wed, 01 Feb 2017, 19:19
Jayenkai
Annoying when you have a crystal clear image of a game... a single screenshot.. in your head, but have no idea where to take it from there...

Two days I've had this cityscape image in my head, but can I figure out any kind of gameplay to go with it?

... can I bollocks!!!

I might start coding a cityscape, though, and see where it takes me.

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Thu, 02 Feb 2017, 09:42
rskgames
I recently played Chopper drop where city sky scrappers play central role.
Thu, 02 Feb 2017, 10:00
Jayenkai
Hate that game..
I first experienced it as "High Rise" on the Cascade 50 collection on the Amstrad CPC.
I was probably about 6 at the time, and it still bored the pants off me.

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Thu, 02 Feb 2017, 10:13
rskgames
I started playing games only in PC around 1998 so I have never heard of or played any old console games.
Chopper drop game is one of the games provided in the AGK2 Games Pack DLC.
Some other games with city scapes I've seen recently are
https://www.raylib.com/games/sample_main.html?name=sample_missile_commander
https://www.raylib.com/games/sample_main.html?name=sample_gorilas
Thu, 02 Feb 2017, 10:33
Jayenkai
I'm thinking of heading in the missile command arena.
.. I may even end up using the phrase "The Sky is Falling" for the second week in a row!

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Sat, 04 Feb 2017, 14:25
Jayenkai
18:30
Switch on Mac Mini for first time in a long time.
Updates are required.

20:00
Still waiting for updates to finish.

20:10
Enable Remote Desktop and get RealVNC running on the laptop, so I can use the Mac, lazily, from my laptop, in my bed, nice and cozy.

Copy MonkeyFramework folder from NAS, over to Mac.
Realise the framework won't run without the accompanying agaw.monkey file being in the monkey modules folder, so set about copying that over, too.

20:20
Open framework in monkey, set to iOS, hit compile.
All looks golden.
Open Xcode project.
.. wait for Xcode to load..
...
Hit compile-for-simulator.
.. oh, god.. the errors!! The many, many, many errors!!
But it runs, at least.

Next switch to Compile-for-connected-iPhone.
"Could not find Developer Disk Image"
.. hmm.. that's a new one.
Wtf does that mean?

Aaah, apparently XCode has updated to 8.odd, but the version installed (7.odd) doesn't want to auto update to the newer one.
Geee, thanks!!
Had to set off the download myself.

21:00 *sigh*
With Xcode 8 installed, I deleted the monkey.build folder, for a nice clean start, and hit monkey's recompile button.
All seemed good, so far.
Opened the new Xcode project.

First test, once again with the simulator,
Hit compile.. watched same number of alarming errors grow..
Waited for simulator to run...

Test ran swimmingly!

Switched to iPhone.
Xcode complained that it couldn't compile whilst the device is locked.
I unlocked it, and tried again.
Still no luck..
So I disconnected the iPhone, and connected it whilst it was unlocked.

That seemed to help something, as it was now doing that mysterious "processing symbol files" thing that seems to take hours, but doesn't appear to have a function.
I had to keep tapping the phone's screen whilst this was going on, lest the auto-lock bugger it up again!!

21:10
Hit compile
Test Compiled!
Test ran!



Happy man...

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