123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|689|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> In-Development -> AGameAWeek : 2017

Page : 1 2 3 4 5 6 7 Prev 8 9 Next 10
Fri, 09 Jun 2017, 13:29
Jayenkai
Shifted the minimap to a more minimap like area on the top right.
Also got enemy placements into the game, but they currently only serve as static images. I need to convert spots to spawn points to launch the actual enemy objects, and also manage reversals so the spawn point tile gets removed once the enemy object is killed.. ... If that makes sense!!


But it's flowing really nicely, so far.
One of the most complicated parts was trying to convert one set of grid references to match the screen width, which changes depending on the current resolution. Had to do a whole bunch of complicated maths to get everything to line up.
Bloody resolutions! Grrr...

I should just make games at 640x480, and tell folk to deal with it!!!

-=-=-
''Load, Next List!''
Sat, 10 Jun 2017, 14:21
Jayenkai


Getting closer to the goal.
Got the 99 heart thing working, today, so that the various enemies and flames will kill you.
You can also pickup a couple of the items, too.
There's still a few more items to get working, and then the "3 gems" need to be spread out a little bit more, to make the area worth exploring.
But.. Yeah, game's coming along nicely!

-=-=-
''Load, Next List!''
Sat, 17 Jun 2017, 14:38
Jayenkai
Hmm.. This level generator's become so incredibly complex that I'm getting different levels on Win.exe vs HTML5 targets!!!
Must be a slightly different float, or something, I imagine.
Can't have that..

But, either way, the game's finally starting to get nice and playable.
Hopefully, once the weird number quirk is solved, I'll be able to finish things off, nicely.

Tomorrow will be spent rejigging the titlescreen, organising online scoreboard tables, and then getting everything ready to go.

-=-=-
''Load, Next List!''
Mon, 19 Jun 2017, 09:25

 
Jayenkai
Created : 19 June 2017
Edited : 19 June 2017
System : Cross Platform
Language : Monkey-X

RetroRaider - Three Crystals

Laura Plat heads into the caves once more.

Windows Download
Other Versions
Screenshots
 
This week's release is a revisit to an old familiar friend.

RetroRaider - Three Crystals sees our hero "Laura Plat" return to the valley of the ominous caverns.
This time, she's searching for three coloured crystals which are scattered throughout the maze.
Find them all, and you'll unlock further adventures in a giant sprawling map full of levels.

Can you find all the crystals?!
It's time to Raid some Retro!! (..or something..!)

You can Download the game from my Archive, here

 
Tue, 20 Jun 2017, 06:06
Jayenkai
Player Thoughts : RetroRaider 3
Things didn't go smoothly, this week!

-=-=-
''Load, Next List!''
Tue, 20 Jun 2017, 14:06
Jayenkai


I've decided on a game for next week..

Can you guess what sort of game it is?!

(PS, fuck, that's a lot of sprites!!)

-=-=-
''Load, Next List!''
Tue, 20 Jun 2017, 16:28
Pakz
Those are nice graphics.
Wed, 21 Jun 2017, 15:10
Jayenkai


Added a player sprite, tonight, and got basic controls in place.
No ball-thwacking, yet, though.
That'll be tomorrow's task.

-=-=-
''Load, Next List!''
Sun, 25 Jun 2017, 14:32
Jayenkai
Today's coding..
Draws "Hole in One" logo.

Finds randomly generated level that looks like it's possible.
(Took a fucking age to find one!)

Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Gets a hole in one!
\o/yeay\o/

.. The little Hole in One titlecard fails to appear.
fuck..

Tweaks code.

Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Tries to score a hole in one.
Fails
Gets a hole in one!
\o/yeay\o/



-=-=-
''Load, Next List!''
Mon, 26 Jun 2017, 09:28
Jayenkai
Spent all day working on this, and it's not quite done yet.

Nearly, but a few niggling issues.

I might also redo the ingame music, as it's fairly repetitive for a long game of golf!!

-=-=-
''Load, Next List!''
Sat, 08 Jul 2017, 13:45
Jayenkai
Hmmm.
I'm currently working on a puzzle game, of sorts, but rather than concentrating on that, I'm instead thinking back to Quadoban, and how much that would work on iOS.


View on YouTube
After booting up the Mac, installing the newer XCode and otherwise faffing about for 24 hours, I finally got the test running.
I need to work on screen scaling to fit better, and that entire menu system could do with an overhaul.
.. but otherwise.. that's kinda neat!!

-=-=-
''Load, Next List!''
Sun, 09 Jul 2017, 07:54
Jayenkai
Mmmmm!
Spent most of today overhauling Quadoban to work on iOS.
Controls are a little better, the menu looks more iOS'y, and everything switched from being "Light on dark" to "dark on light".
It's not been a terrible transformation, for once!!



Maybe another day or so working on it, then I'll attempt my first iOS upload since.. erm.. Oh.. SpikeDislike3's 2 years old, already!!

-=-=-
''Load, Next List!''
Mon, 10 Jul 2017, 08:25

 
Jayenkai
Created : 10 July 2017
Edited : 10 July 2017
System : Cross Platform
Language : Monkey-X

Rollyball

Roll the ball through the maze to reach the goal.

Windows Download
All other versions
Screenshots
 
This week I ended up making a generic Ball-in-a-Maze game.
Slight tweak to the usual rules. Once you roll, you can't stop until you hit something.

Seems like a decent enough mechanic, anyway.
*shrugs*

Jayenkai Archive

 
Mon, 10 Jul 2017, 10:05
TomToad
Rollyball. Fun game, but I don't like that you only get one chance to solve a level. Idea: start with 3 lives, one life ends when you go off the level or get hit by the flaming asteroids (or whatever they are). You can collect bonus lives randomly placed in levels or by completing several levels in a row without losing a life.
Mon, 10 Jul 2017, 14:33
Jayenkai
Rollyblob - Player Thoughts

-=-=-
''Load, Next List!''
Thu, 13 Jul 2017, 08:31
Jayenkai


Today, I drawed me a pidgeon!!! (/pigeon)

The game seems to work reasonably well, but I'm going to have to add a bit more peril to the game. Maybe the odd archer, or something?!
Hmm....

Also, I'm going to have to come up with a name for a pigeon, too.

-=-=-
''Load, Next List!''
Fri, 14 Jul 2017, 01:16
rockford
Pigeon Peril? Pigeon Panic? Pigeon Poop?
Fri, 14 Jul 2017, 12:18
Jayenkai
I settled on Pigeon's Treat..
....
Fri, 14 Jul 2017, 13:54
rockford
LOL. It took a second there!
Sat, 15 Jul 2017, 13:26

 
Jayenkai
Created : 15 July 2017
Edited : 15 July 2017
System : Cross Platform
Language : Monkey-X

Pigeon's Treat

If you eat a Pigeon's Treat, it could be bad, or it could be sweet.

Windows Download
Other Editions
Screenshots
 
In Pigeon's Treat, the gameplay is a lovely blend between Flappadiddle and Hoppy Bobby.
Simply make your way across the endless landscape, hopping atop the small rotating platforms as you go.
Your bird doesn't quite "Flap", but he does have a nice Yoshi-style Flutter-Jump, which you can use by holding down the Jump button.

Basic rules.
Eat the Treats
Spike Dislike.
And beware random mail.

Pigeon's Treat

Note : I can't sing, so there's no theme tune.
Sorry about that!!

> Reveal 🔎

 
Sat, 22 Jul 2017, 06:37
Jayenkai
Trying to do a lot of juggling, now.
I've still got tweaks to SoCoder leftover, I'm still writing AGameAWeek, but now I'm also working on iOS, too!!
Things may get crazy from here on!!


View on YouTube

This week's game's coming along nicely.
As Rockford suggested over on Facebook, it's hard to find a balance between the dark atmosphere and a playable game.
I think, after a couple of days, I've finally found a nice way for the game to play.
It's required me to slow things right down, which isn't my normal pace of gaming, but the thing seems to be working well enough.



Meanwhile over on iOS, I'm currently rewriting Letter Lattice to include much more touchscreen suitable "letters", and it seems to be quite playable on the iPhone. Good stuff!!!
.. Thing I hate. iOS refuses to use the full screen's height until you include a "Default-568h@2x.png" image to let it know "Yes, this is for the full screen!".. Silly iOS!!

-=-=-
''Load, Next List!''
Sat, 22 Jul 2017, 14:20
zzoom
like lotz
Mon, 24 Jul 2017, 10:20
Jayenkai
Busy upload day, today.
Finished off "Monsters Ate My Cheesecake"
Uploaded AGameAWeek to Gamejolt, then to AGameAWeek.com, then to OUYAReview

Then finished off Letter Lattice iOS and uploaded it to Apple.

... sounds like I've barely done anything, but all that fucking uploading.. Sweet Jesus!!

-=-=-
''Load, Next List!''
Mon, 24 Jul 2017, 11:45

 
Jayenkai
Created : 24 July 2017
Edited : 24 July 2017
System : Cross Platform
Language : Monkey-X

Monsters Ate My Cheesecake

I only wanted a midnight snack.

Windows Download
Other Versions
Screenshots
 
Where are all the monsters coming from?

Hunt through the maze of your house, warding off the monsters.
Use your epic shotgun to blast them away, and be sure to gather up ammo as you go.
But be careful. You can only carry 12 bullets at a time!

Controls

- Move
- Shoot

 
Wed, 26 Jul 2017, 02:43
Jayenkai


Letter Lattice - iOS Edition is now available in the AppStore.

Hurray for the complexities of searching for words!

-=-=-
''Load, Next List!''
Page : 1 2 3 4 5 6 7 Prev 8 9 Next 10