123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|685|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> On Topic -> WARNING: Black holes are dangerous!

Thu, 24 Aug 2017, 09:55
Afr0

WARNING: Black holes are dangerous!


Watch out for black holes! Due to the information paradox (see video below), they might force us to entirely redo the laws of physics. This would force you to rewrite all the physics for all the games you ever made, and/or learn to reuse your favorite APIs because their interface would irreversibly change.
Now might be a good idea to start thinking about putting in place a good update pipeline for your games so that users can quickly and painlessly update your games in this eventuality.


View on YouTube

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Fri, 25 Aug 2017, 02:16
spinal
The way I see it, once every star has become a black hole, because of their mass/gravity they will all attract each other. Each black hole will eventually be sucked into one another, and right at the end will become a single black hole. Information paradox doesn't matter because there is no universe.
-guess-
Now once the last spec of matter/energy is sucked into the last super massive (or tiny?) black hole, it is too much for the hole to contain and BOOM! big bang (again) over and over and over forever.

-=-=-
Check out my excellent homepage!
Fri, 25 Aug 2017, 02:40
steve_ancell
We will all be dead and well rotten way before any of that happens.
Fri, 25 Aug 2017, 02:57
spinal
Plus, if the universe at some point will be made entirely of black holes, all of the hawking radiation will be sucked into them, so that makes no difference either.

-=-=-
Check out my excellent homepage!