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Socoder -> In-Development -> Fruit Flips

Tue, 05 Sep 2017, 07:25
Dabz

Fruit flips


While having a bit of a tidy, sorting out shite and that, I stumbled on an old external hard drive, so plugged it in see what was on it!

Well, it was mostly photo's of me and the ex, but, tucked away in a little folder called backup, I was surprised to find a copy (inc source) of a game I was making when it all went titties up back then.

It's called FruitFlips (not sure if Dave can remember), I was writing this for iOS at the time, and then, yeah, shit hit fan and all that, and I completely forgot about it!

https://bmx-ng.com/main/files/dabz/fruitflips.zip

Good to see it back, but I'm not sure 100% if monkey will build it now, but, it shouldnt take too much to move over to something else!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 05 Sep 2017, 07:47
Jayenkai
Good grief, why so big!?!!

*Notices 38Mb .wav in the thing*

Oh..

Game works well enough. Stars could do with a bit of transparency, and perhaps a speed up, so they don't block the view of the game for about half-a-second.. Time is everything in these sorts of games.
Maybe a combo timeout thing to add extra oompf?

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Tue, 05 Sep 2017, 07:51
GfK
Remember that. Also remember you hit the exact same bug I had when I was writing Magicville!
Tue, 05 Sep 2017, 07:54
Dabz
Yeah, it needs tweaking, but at the time, I was just going over level design, trying to figure out how easy or hard a level was, just so I could start putting them in order.

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 05 Sep 2017, 07:56
Jayenkai
That's something I'm absolutely bloody awful at doing.
I spend so much time working on test levels 1,2,3 over and over, that by the time I get to make level 4 I end up making it insanely difficult and things go awry from there onwards!

<-- Level 7 all the way!!

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Tue, 05 Sep 2017, 07:58
Dabz

Also remember you hit the exact same bug I had when I was writing Magicville!


Yeah, was it the bug that kept on dropping in matching tiles once in a f***ing blue moon, and it was a nightmare to trace!

Cannot remember how I fixed it, but, yeah, that stretched my bug hunting patience to the max that one!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 05 Sep 2017, 10:13
spinal
Bloody thing loads off the top left of my screen, cant try it

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Tue, 05 Sep 2017, 10:17
Dabz

Bloody thing loads off the top left of my screen, cant try it


How odd?

Its only a standard monkey app, nothing special has been added!?!

I'll see if I can rebuild it!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 05 Sep 2017, 10:23
Jayenkai
Maybe too tall?
That's what happens to BMax stuff when the window's too big for my screen..

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Tue, 05 Sep 2017, 10:43
Dabz
Mmmmmm It uses Diddy and it seems like Steve and Samah removed the Add() method from ParticleGroup, and as such, it downs tools on building!

Bugger!!!

Looks to have a XML reader thing going off now, no idea at the minute, but alas, fruit flips is broken until I can look into it.

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 05 Sep 2017, 11:33
Jayenkai
Meh. Just do a rewrite
You've at least got all the assets, so it shouldn't be too hard to redo from start.

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Tue, 05 Sep 2017, 11:36
GfK
I've written one or two complete games, and the match three engine is the only one I'd call an outright fucking nightmare.

Yeah, piss easy to get a simple thing going. Very, very difficult to get it all working well.
Tue, 05 Sep 2017, 11:41
Jayenkai
Yeah, getting it to drop new tiles without them insta-matching can be a bitch!!

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Tue, 05 Sep 2017, 11:52
GfK
I found that pretty easy to get around - just have at least five different tile types and you can always make sure it doesn't happen. But it's not just that - but you also need to let the player make more matches whilst new tiles are still falling into place - add in the fact that you need to have it so players can hold down the mouse button and drag to make matches, instead of using single clicks... during that time, falling tiles can become static tiles and therefore come back into play when they weren't in play before, and what if you make a match just as a falling tile stops? Are you checking to make sure you don't get a "void" in the middle of the playfield?

Bloody nightmare. Never again.
Tue, 05 Sep 2017, 14:13
Jayenkai
.. Can't be that hard, surely!?

*whips up a test*

Nah, you're overthinking it!!!

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Thu, 07 Sep 2017, 03:29
therevillsgames
Nice Jay! Are you going to use your gems in it?
Thu, 07 Sep 2017, 05:50
Jayenkai
You read my mind