-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|698|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Link Home -> Spritesheets/Art


 
Afr0
Created : 03 December 2013
 

Character generators! :D

Free character generators

https://charas-project.net/charas2/index.php
Found two generators online that can be used to generate characters for games. The other one is here.

Only downside is that I haven't been able to verify the licenses, so I don't know if they can be used commercially.

 

Comments


Tuesday, 03 December 2013, 15:54
Jayenkai
After all your work on Dollhouse, I find it odd that you wouldn't attempt to make one of these of your own.

A nice simple flash/html5 based interface. Some spritesheets with different clothes.
Shouldn't take too much effort.
Having a decent server to run it all on would probably be the toughest part of it all.
Friday, 06 December 2013, 12:06
spinal
Comment Goes Here!I used that one to create Curtis Nerdly in microquest 1 & 2. The licence from what I could figure allows only for use in gamemaker games nothing else.
Saturday, 22 October 2016, 17:21
Afr0
Jay, I'm eventually going to release a fully fledged UI editor for Monogame based on my UI engine for Dollhouse.
Saturday, 22 October 2016, 19:03
Jayenkai
So, 3 years on.. What have been the high and low points of this project?
Maybe worth a nice blog post?
Sunday, 23 October 2016, 07:58
Afr0
Yeah, I'm thinking of writing a blog post soon.
I've had to rewrite everything from scratch, because the team broke apart (the other guy kept rewriting my code, which I wasn't happy about).
I've written a fully fledged parser and WIP UI-engine based on the TSO UI language.
All the basic components are working (except for the text edit component, which I'm working on now), but there are lots of specialized dialogs made up of those components as well.
The idea is to create a graphical UI editor eventually, which can be used to generate scripts which can then be parsed by Monogame-games!