-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|517|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



Andy_A

Zip It

6th January 2017

My archive software favorite is 7z, it's at least comparable to WinRar if not better at compressing most files and it's free. BTW, it will also decompress .rar files as well as many other compression formats.

I haven't used WinRar in years s<snip>


Andy_A

Colouring for Adults

1st December 2016

You might want to make your own using The Sobel Function





Andy_A

Something Stinks

4th October 2016

Here's one way to eliminate the smell from your dog.

www.humanesociety.org/animals/dogs/tips/de-skunking_dog.html?referrer=https://www.google.com/


Andy_A

HoloDeck?

15th September 2016

I really don't know how to convey the concept to you in a way that you can accept.

It is your contention that 27 bytes of info are needed to be loaded for every atom in the entire database for one 1024x768 screen/frame.

What I'm saying<snip>


Andy_A

HoloDeck?

14th September 2016

What if the 'atoms' contain most of the pixel information needed in the data base/structure, surely you wouldn't want to re-load or re-calc that information. Maybe you could try to envision the majority of the needed rendering information as a <snip>


Andy_A

HoloDeck?

14th September 2016

The infinite resolution is definitely marketing hype.

But as far as data needed per second of animation is not as extreme as Shroom Monk would have you believe. He's basing most of his assumptions from existing 3D polygon based rendering. With the r<snip>


Andy_A

HoloDeck?

14th September 2016

Well if you take the guys explanation at face value, he stated that they've developed an advanced 3D search algorithm to make it all work.

It's not too hard to imagine if you consider that all of their imagery is just dots on a screen. At 1024x7<snip>


Andy_A

Uploads

20th June 2016

My bad

Uploaded to SoCoder

IFS Viewer 3


Andy_A

Generating Mazes

17th February 2014

This will generate the type of maze you want.

http://blitzmax.com/codearcs/codearcs.php?code=981

Just fiddle with the setting a bit.


Andy_A

Happy Birthday Joe

13th March 2013

Happy B'day from stateside of the pond!


Andy_A

Transfer form data to online image

5th December 2012

Hi all,

I'm trying to find out how to go about developing or having some one develop a script (java, php, ruby, ...) that will

1) take the information from a populated form on the web and then populate an image of a business form with the aforementio<snip>


Andy_A

Rar vs Zip

27th July 2012

7zip is a new variation of zip which out performs and usually compresses better than zip or rar. As mentioned 7zip is free, and it also decompresses .rar's, bzips, tars, zips as well.


Andy_A

PlayMyCode: Tentacle thingies

18th April 2012

Very nice graphics!

Looks very similar to what jkrankie did:
http://www.charliesgames.com/wordpress/?page_id=11



Andy_A

Any good books, lately?

30th March 2012

George R. R. Martin's "A Song of Ice and Fire" (5 book series).

Excellent writing, awesome character development, and stuff to make you empathize with characters.

All in all a great read.


Andy_A

How to: Hafnium

22nd December 2011

Forget about the Oslo blast. A matter/anti-matter explosion is the principle behind atomic and hydrogen bombs. Think megaton yields.

Glad to hear you and where ever your at didn't go 'POOF!'


Andy_A

Nice fading effect

1st July 2011

You could also do something like this.

[code]Graphics 640,480,32,2
SetBuffer BackBuffer()

inc# = .05 ; there are 20 steps of 0.05 between 0.0 and 1.0
fadeRate% = 50 ; update alpha value every 'fadeRate' milliseconds
While MouseHit(1)=0
Cls
<snip>


Andy_A

How to: Hafnium

28th December 2010

Here's a link to describe a magnetic confinement device. In this particular instance it's about keeping 20 million degree Celsius plasma from touching anything else.

http://en.wikipedia.org/wiki/Tokamak


Andy_A

File Manipulation

8th December 2010

Glad it all worked out for you.

Getting the data into arrays was the toughest part (and it wasn't all that hard).


Andy_A

File Manipulation

6th December 2010

Here's what it sounds like you want.

[code];Calcualte correlation coefficient between each of
;of the firms uaing data from the data files


Global FirmNumber = 0;Number used to iterate through the names of the firms
Global OutputCounter = 34 ;For <snip>


Andy_A

Image rotation?

1st December 2010

A quick and dirty way to fill in the gaps is to plot a 2x2 rect instead of a single pixel.

The drawback is that your image may be slightly distorted due to the way the rects overlap.

[code]; Rotate image...

Graphics 640,480,0,2

pic = CreateImag<snip>


Andy_A

Blitz 2D and 3D Printing

25th August 2010

Why not make the instructions in the form of an HTML file? Even if you don't know HTML you can type up the instructions in Word or Open Office doc and save as a web page.

Then the user just clicks on the help button/menu item and your program opens up t<snip>


Andy_A

Test needed.

6th August 2010

Just the footer showing here also.

WinXP
IE7



Andy_A

backuping up loads of files to dvd...??

6th July 2010

I bought a Kingston 'DataTraveler 200' 128GB USB drive for $42 - 3 weeks a ago. I looked for the same drive today, and the lowest price is $275, so I won't recommend you spend that much. However you can get a 32GB USB drive for $49 here...

http://www.i<snip>


Andy_A

Level storage?

1st July 2010

@Mog: Yeah, in the good ol' days (c64 era) everything was stored in nybbles and bytes. The worst part was that if you didn't write some type of editor, you had to do the binary translating yourself.


Andy_A

Level storage?

1st July 2010

Why not store your values (0-15) as eight 4-bit values per unsigned long?

To encode or decode would be rather trivial using the "<<", ">>", "&" operators in C, and would reduce storage requirements to only 12.5% of original.

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