-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|517|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



Dither

RIP : Jay's Dad

4th March 2017

My condolences.


Dither

Z ordering

25th June 2016

Worked perfectly, thanks again for your help.


Dither

Z ordering

24th June 2016

Brilliant, thanks, GfK! I will give that a try and let you know how it goes.


Dither

Z ordering

24th June 2016

I have a bunch of game objects* -- player, enemies, bullets, etc. -- some of which are stored in structured linked lists (a list of enemies, list of bullets, etc.)

Each of these objects is of a structured type containing a field to store its y coordinat<snip>


Dither

Separating Input and Movement

22nd June 2016

Thanks for the reply, Jay! I'm not actually dealing with collision checks yet but that's good information, much appreciated. I've read about setting up a grid, in which each space has its own list of contents updated as objects move around.

<snip>


Dither

Separating Input and Movement

21st June 2016

Hi all! It's been a while.

I'm doing a top-down 2D game and I have the player object moving around in 8 directions.

As it stands, I have a function that checks to see if the requisite keys have been pressed and, if so, moves the player. All g<snip>


Dither

Trying to learn Music Composition, again.

17th August 2015

You're welcome

Your song has a nice rhythm to it and the sound reminds me of early '80s games. I like it.


Dither

Trying to learn Music Composition, again.

16th August 2015

musictheory.net is a good site with free, concise lessons and exercises.

There are also a number of YouTube channels devoted to teaching musical composition. Here is one video that's part of a series:

https://www.youtube.com/watch?v=hWbH1bhQZSw
<snip>


Dither

Desktop Gamer's Change of Life

20th July 2015

That game looks great! Sorry to see you bow out, but you've got to do whatever makes you happy. Good luck!


Dither

Purebasic — no 'Viewport'?

17th July 2015

Get this — Purebasic has the following command: ClipOutput(x, y, width, height)

But it doesn't work with sprites, only 2D drawing operations (lines, circles, DrawText, etc.). Bah!

It should also work with a loaded 'Image' (slower than a<snip>


Dither

Purebasic — no 'Viewport'?

17th July 2015

Thanks for the advice.


Dither

Purebasic — no 'Viewport'?

16th July 2015

Wow, rockford, well done getting AnimImage into GLBasic! I wish I had the coding skills for something like that.

I have asked at the official forums. So far, I've gotten one response -- a link with some sample code that seems to show two viewports, <snip>


Dither

Purebasic — no 'Viewport'?

16th July 2015

Hi all,

So I was pretty well settled on using Purebasic, and there's much I like about it. When I finally got around to playing with the game libraries, I was a little surprised not finding an equivalent to the 'AnimImage' commands from Blit<snip>


Dither

Knackered!!

16th July 2015

Yeah, keep at it but don't stress yourself too much. A little each day will do wonders.

My job is quite sedentary (at a desk all day) and I find that even one 15-minute walk makes me feel a lot better, less tired and more focused.


Dither

Screen scaling

14th July 2015

Thanks, Jay.


Dither

Screen scaling

13th July 2015

Steve,

Thanks for the answer, and the very clear example! I'm going to convert it to PB and see what it looks like.

The approach I was trying and failing to implement was to do all rendering for a given frame, at the original size, to a buffer, t<snip>


Dither

RIP : Satoru Iwata

13th July 2015

Sad to hear this.


Dither

Screen scaling

13th July 2015

Hi all. It's been a while!

You know how emulators like MAME, ZSNES and the like can run in full screen mode with bilinear filtering and scanlines?

Does anyone know how a similar effect could be achieved in PureBasic? I mean, is there a way to do <snip>


Dither

Hacking Controllers - Part 2

1st April 2014

Your hypothesis is supported by Jay's and my observations. If the lag were strictly a hardware issue, I'd expect it to be consistent over time.


Dither

Hacking Controllers - Part 2

31st March 2014

Wow, that's amazing! Great work.

I have an Ouya (received it as a birthday gift from a friend). I hardly have time to play games these days but I did try some of the emulators and the controller latency was quite noticeable at times. Funny thing is, it <snip>


Dither

April Fails..

31st March 2014

Love that hand-drawn dithering!


Dither

Happy Birthday, Jayenkai

23rd February 2014

Yes, happy birthday and thanks for all that you do!


Dither

Laptop recommendations?

20th February 2014

Thanks, dna!


Dither

Laptop recommendations?

19th February 2014

Glad to hear that, Kuron. I've got my eyes on a Thinkpad.


Dither

Laptop recommendations?

19th February 2014

Thanks, Jay. Looking into Lenovo, I think I found something that will work for my needs and budget.

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