-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|351|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



jvdw007

GLFW graphical garbage on OS X latest updates

6th December 2017

Hi guys,

Thanks for the comments.

Apologies in advance if we're not allowed to cross-link forums, but I got it resolved on CSyntaxbomb: http://www.syntaxbomb.com/index.php/topic,3845.0.html

Basically, it appears to be Monkey-X hasn't been <snip>


jvdw007

GLFW graphical garbage on OS X latest updates

6th December 2017

Hi there.
I was wondering if anybody here is using Monkey-X/CerberusX to build GLFW games on OS X and if so, are you up to date on the OS X updates and are you having any graphical issues?

Initially I thought this was Monkey-X doing something weird, bu<snip>

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