-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|680|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Arcade


 
Afr0
Created : 16 February 2009
Edited : 19 February 2009
System : Windows
Language : C/C++

Bullet Pong!

Pong... with bullets!

Bullet Pong.rar
BulletPong XNA3.rar
Screenshots
Pong... with bullets!
Get the ball past the PC's paddle while dodging it's bullets. The ultimate goal is to shoot the PC's paddle.

Controls
Movement: Up Arrow & Down Arrow
Quit: Escape
Shoot: Left Control

Latest Update

Version 1.0.0
Ball has a known tendency to sneak behind PC's paddle and get stuck there, giving you an infinate amount of points!! Not sure how to deal with this, quite yet.
Let me know if you think the gameplay is too easy or too difficult, because I can't. I was going to add walls, but decided to let be for another version because I had difficulty determining if the game was too hard or too easy.

Version 1.0.1
Messed around trying to find a soundlibrary that would actually work on other folks' PC. Ended up using XNA's XACT. Compressed wav file 27%. Archive ended up at just under 10 megabytes.


Version 1.0.1
Converted project manually to XNA3.0 (while still keeping the old project intact) and added support for changing background color. Please make sure to read the readme file for info on how to change the color!

 

Comments


Tuesday, 17 February 2009, 13:49
Afr0
Added new version that should be playable on all computers that have XNA and .NET Framework installed!
Tuesday, 17 February 2009, 16:34
HoboBen
Is there an option to choose a less agressive background colour? I don't think I could play this without throwing up.
Tuesday, 17 February 2009, 16:44
steve_ancell
When I try to run it, all I get is one of those error boxes with the "Send Error Report", and "Dont send" buttons. Which version of XNA did you use when you compiled it ?. I'm using XNA 3.0.
Wednesday, 18 February 2009, 01:06
Afr0
I used XNA 2.0.
Bah.
I'd have thought that if you had the XNA 3.0 redist, it would be backwards compatible. Maybe not?!
Wednesday, 18 February 2009, 06:20
steve_ancell
You can convert the project from within XNA Game Studio 3.0. Just make a copy of the current project, and convert it by using the updater. That way you can still keep the original 2.0 version (for people that still use 2.0), as well as the new updated version.
Wednesday, 18 February 2009, 08:21
Hotshot
LOL to Hobo Ben

OH Dear...it doesnt work on my Vista Basic!
Why does Mircosoft make things inconpatable when person send out their game for people to try? I would never know!
Thursday, 19 February 2009, 14:41
Afr0


You can convert the project from within XNA Game Studio 3.0. Just make a copy of the current project, and convert it by using the updater. That way you can still keep the original 2.0 version (for people that still use 2.0), as well as the new updated version.


Thanks steve! Didn't know that. I converted the project manually, and it took me next to no time at all!
Thursday, 19 February 2009, 14:55
Hotshot
Welldone for your First XNA Big Clap Clap Clap....
Next Game....why dont you make Breakout
Thursday, 19 February 2009, 21:07
steve_ancell
That's a good effort bud
Sunday, 22 February 2009, 06:13
steve_ancell
Ere !, I justs thought about something...

If a project has to be updated everytime a new version of the XNA framework gets released, then how do they deal with that on XBOX Community Games ?. Do they have to re-release the games, every time the framework gets updated ?.