-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|473|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Snippet Home -> Graphical Engines


 
Cower
Created : 09 April 2010
 
System : Cross Platform
Language : Blitz Max

Basic Render-to-Texture

Very simple render-to-texture classes for OpenGL

This is a set of very simple classes for render-to-texture in OpenGL. Made this mainly to get an idea of how to do it, and I don't expect this is the optimal way of doing things. Might prove useful if you want to get a quick idea of how to do it, though.



For a short example that's probably considered a crime against humanity in a few US states:

 

Comments