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Socoder -> Handheld Coding -> They Are Everywhere - Gameboy Edition Updates

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Tue, 15 Sep 2015, 15:27
cyangames
Yay, my plan for sfx actually worked!

Changed the format so each sound works in the following way now:

  • Major Frequency Start
  • Minor Frequency Start
  • Fadeout 0x00 = false otherwise it's the time to reduce volume
  • Length of sound
  • Speed of frequncy Change
  • Direction of Frequency Change
  • Wave Duty
  • Initial Volume

They Are Everywhere- Multibank - GB

Sounds can be played on the D-Pad and they sound just as they should, huzzah!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Wed, 16 Sep 2015, 04:41
Jayenkai
Hitting Start seems to .. stop!
Not sure if that's an issue with the emu I'm using (VisualBoy Advance v1.7.2)

The four DPad controls do indeed set the sounds off nicely, though.

[/] I LIKE THAT!

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Wed, 16 Sep 2015, 06:33
cyangames
Yeah, Start puts it to a different screenn, although it shouldn't kill it off, hmmm... Will see how it goes tonight

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 22 Sep 2015, 15:51
cyangames
Apologies, I've been away from the gameboy code for a while, coding at work has been pretty intense lately, fun, but intense, best post a status update!

I've been making a touchscreen kiosk app with Unity with an apple store-like interface which updates nightly through eBays API to update the apps local cache of 6-10k products data, in order to prevent loading times on click.

With a demo mode, so, in-case someone hasn't touched the screen for a while, it' obvious that it's a touchscreen app.

So far it runs nicely on my work PC and it..welll... it runs (at a lower framerate) on one of the works low-spec PC sticks with 2GB of RAM and Windows 8. Those machines are really awful if you want to do anything on them I should add, he OS alone eats up 1GB of the available RAM...eeek!

Anyhoo, back to chilling with some AGDQ speedruns tonight

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Web / Game Dev, occasionally finishes off coding games also!
Tue, 22 Sep 2015, 16:16
Jayenkai
Sounds like fun..... "PRUFESHUNAL FUN"!!

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Tue, 22 Sep 2015, 16:20
cyangames
hehe.

It's not too bad, I'm always happy to be playing about in Unity, bunged as very quick lil penguin in the updating screen, because...penguins!

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 05 Oct 2015, 16:38
cyangames
So, after an extended haitus from the coding, again.... I've got enemies spawning, movement, collisions and a game over condition.

Once I've got a few more enemy types in there I'll be pretty pleased with it hopefully!

I've changed most of the game code that's there to be more compact also, which means that I've currently got a whopping 12k of space to play with, perhaps more if I can move more functions to the main bank. Time will tell

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Wed, 07 Oct 2015, 16:04
cyangames
Ani gif? Ani gif!



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Web / Game Dev, occasionally finishes off coding games also!
Wed, 07 Oct 2015, 22:47
rockford
Very nice
Sat, 10 Oct 2015, 16:41
cyangames
After fighting with getting the window and bkg data properly populated tonight, It's finally looking like a gameboy game now. Enemies are moving in the right directions, tomorrow I'll fix some scrolling bugs and re-add firing, scores, etc.

Still lots of ROM space left, just under 12k, that should be plenty!



-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 10 Oct 2015, 16:46
Jayenkai
\o/yeay\o/
Sun, 11 Oct 2015, 01:25
rockford
Go you!
Sun, 11 Oct 2015, 16:00
cyangames
Sweet!

Added pew pews, somewhat buggy scoring and changed the intro screen today.



-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sun, 11 Oct 2015, 22:05
Dabz
Pretty!

Dabz
Mon, 12 Oct 2015, 16:33
cyangames
Fixed some bugs up tonight, scoring and the first 4 levels are in place, sorta, which is lovely.

I need to recycle some tiles If I'm going to add a boss fight or two in there though now. Don't need the full alphabet for that GUI at the bottom there do I!

Added some nicer sounds for firing and even some explosion noises, which don't sound too bad!

Just copied it onto my flash cart and the darned thing is out of batteries! Time to grab some tomorrow morning then I reckon.

Up to 7 enemies on screen, player ship and 3 shots maximum.

I need to improve my sfx player though to allow for mutliple channels playing at once, that would be quite handy.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 13 Oct 2015, 00:57
cyangames
Nooooo, my gameboy is dead! Time to pick up a GBA from ebay then! Might be a brighter screen, just the first edition.

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Web / Game Dev, occasionally finishes off coding games also!
Tue, 13 Oct 2015, 01:09
rockford
That's a bastard!
Tue, 13 Oct 2015, 02:29
cyangames
Aye, it only lasted a short while Just gotta hope my flash cart works with GBAs now.

Might take it apart for fun and see if I can find out what is wrong with it later perhaps?

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 13 Oct 2015, 15:26
cyangames
Fixed a bunch of shooting bugs tonight, which feels great! There's some odd graphical glitches which you'll see but, it's getting to be a bit more playable now!

TAE- Getting There Now

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 15 Oct 2015, 03:32
cyangames
Yay, got my GBA through the post just now, aand a day off work today, huzzah! Code me do!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 15 Oct 2015, 03:50
Jayenkai
\o/ CodeDay
Thu, 15 Oct 2015, 04:08
cyangames
After a quick play on it, I've realized that I really need to have an option to invert the colours (well, pallette anyway)! Not much contrast there!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 15 Oct 2015, 15:29
cyangames
Today didn't exactly go to plan, plenty of other things to be getting on with,etc, etc.

But yeah, fixed more graphical glitches, improved enemy spawning locations so they are more or less guaranteed to cross the players area, need to improve the Asteroid movements so they're tougher to destroy, ideally make them explode into smaller items if possible, I'm close to the sprite limit of 40 mind.

Updated the ROM here --> Title

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 17 Oct 2015, 16:48
cyangames
Yay!

Beat up the graphical glitches for good today (hopefully)
Made the asteroid enemies home in slightly
Added Lives
Invulnerability Frames
Explosion / Spawn In "animation"

It feels like an old game you'd play on a gameboy!

Now, I need to shoehorn in a boss fight. Only 7kb to go though, there's a fair few boss fights, thankfully, bank switching is pretty fast as I'm probably going to need to do that mid-game. Then I can just have different enemies and movement patterns / bosses for the next bank, etc, etc hopefully.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 20 Oct 2015, 03:39
cyangames
Been chatting to some people about burning it to an actual cartridge once I'm finished with the game, so far, it seems promising, I'd like to get a run of 25-50 carts, depending on the price of them!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 20 Oct 2015, 07:52
rockford
Let us know here first - I'd be interested
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