-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|567|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Retro Coding -> Codeable Atari2600

Posted : Monday, 09 January 2017, 22:21
Jayenkai
Code Atari2600 games, in machine code, in your browser! Linkage

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Posted : Monday, 09 January 2017, 22:21
Pakz
Bookmarked! NIce to see things like this..
Posted : Tuesday, 10 January 2017, 02:56
rychan
Lovely stuff! I had a brief attempt with thew Atart around this time last year. It's fairly harsh machine code just to get something on the screen!

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Web / Game Dev, occasionally finishes off coding games also!

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Posted : Tuesday, 10 January 2017, 03:18
spinal
It always looked far too tough to me. From what I have read in the past, you basically have to program the TV directly, no frame buffer or anything, using a machine that was only ever intended to play pong.

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Download ''Don't Flip Out!'' Directly to your OUYA! (Click Here).
Posted : Tuesday, 10 January 2017, 03:37
Jayenkai
But that's half the fun, surely
Posted : Tuesday, 10 January 2017, 04:07
rychan
Yeah. The TIA system is direct to scanline. So your kernel for it can be "great fun" when you're cycle counting to get horizontal positioning a-okay.

Although, thankfully, it does have Collision detection built-in! So no rect-rect code required. Bloody good thing that considering the systems specs.

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Posted : Tuesday, 10 January 2017, 04:11
rychan
Ohh that is soo, soo good! So much code commented there, that's great! Maybe I shall get something on the system!

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Web / Game Dev, occasionally finishes off coding games also!

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