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Socoder -> C/C++/C#/Other -> BitBitJam Rolls around again!

Posted : Friday, 30 June 2017, 18:09
rychan

BitBitJam Rolls around again!


Getting started with this years bitbitjam with a NES game of course!



Got all the sprites together tonight, tomorrow begins the coding of it all! In sweet, sweet NES ASM, yeah!!

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Posted : Friday, 30 June 2017, 18:13
Jayenkai
Good luck!!
Posted : Monday, 03 July 2017, 05:17
rychan
After spending all of Sunday "recovering" from saturday night, It's gonna be tough to finish this for the end of the jam on friday! Ha! #dontdrinkandcode

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Posted : Monday, 03 July 2017, 05:22
Jayenkai
You can do it!!! \o/
Posted : Monday, 03 July 2017, 08:37
rychan
So long as I don't get distracted by the dark delights of Cap'n Morgan, yeah, hopefully!

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Posted : Monday, 03 July 2017, 16:33
rychan
Getting somewhere again now, just need to properly load up levels...hmmm, so far the sheep only moves right, ha!



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Posted : Monday, 03 July 2017, 16:51
Jayenkai
A good choice.
That is definitely one of the two good directions for a Sheep to go!

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Posted : Monday, 03 July 2017, 18:02
rychan
Yarp! I finally got level loading working in part tonight which is pretty handy.



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Posted : Tuesday, 04 July 2017, 01:06
rockford
I haven't even got a clue what the gameplay for this will be!

What's the plan?
Posted : Tuesday, 04 July 2017, 08:17
rychan
Just a simple avoid em and collect em game, collect all the floof balls, then go through the exit to enter the next level before time runs out. Keeping it fairly simple because , well, it's just difficult in assembly for me still. The difficulty should be there with the one button restriction on the controls, so you need to time your presses for when the rotating sheep is facing the correct way. There's still loads to do including Background collision detection and the rest of the level loading stuffs. We'll see.


I've managed to get a few more elements involved today and setting up nametiles correctly has been a big chunk of it. Just need err.. all the rest to work!



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Posted : Tuesday, 04 July 2017, 10:07
rychan
YEAH!



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Posted : Tuesday, 04 July 2017, 16:00
rychan
background collision.... must figure out...tonight

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Posted : Tuesday, 04 July 2017, 17:36
rychan
Floofyc ollisions, timers and other bits sorted out now, time to sleep it off ofr a crazy tomorrow!

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Posted : Wednesday, 05 July 2017, 15:54
rychan
I figured out background collision in a way tonight / this afternoon but have decided to call it quits for bit bit jam this time around, there's only so much ASM I can do in a week it seems!

(I may have been better off just using box collision instead for speed / sanity, never mind )

But still, I've learnt a lot and will finish this game off post-jam. More details here -->

http://gamejolt.com/games/super-floofy-sheepie/267111

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Posted : Thursday, 06 July 2017, 01:17
rockford
Oh well. At least you'll be able to call on your experience next time.

There are still people wanting NES stuffage though, so keep up the excellent work
Posted : Thursday, 06 July 2017, 02:03
rychan
Yeah, exactly, it's not the worst thing that could have happenned, I've learnt a lot and will probably figure a whole bunch of other stuff out again tonight hopefully!

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Posted : Thursday, 06 July 2017, 16:41
rychan
Updated my code tonight, this morning within 5 minutes of being at work i figured out exactly how to do what I needed to, so... here it is

twitter.com/refreshgamesuk/status/883090806403461126

Will get enemy spawns 'n' stuff figured out properly tomorrow night, post jam and expand on it from there, it's making more sense the longer I spend away from it apparently!

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Posted : Thursday, 13 July 2017, 04:59
rychan
Enemy spawns snorted with simple movement, it's hard to find time at home to code currently.

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Posted : Thursday, 13 July 2017, 05:01
Jayenkai
Not sure you should be snorting things like that. Might be bad for your health.

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Posted : Thursday, 13 July 2017, 05:08
rychan
Mental or Physical?
Posted : Monday, 17 July 2017, 17:11
rychan
Two or three more bits left to go, then I can finally start pumping out those levels, woohoo!

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Posted : Sunday, 23 July 2017, 14:55
rychan
Finally got around to making levels for the little bleater now. Pondering on either doing it all manually, orrrr making a lil level editor for myself in PHP or something.

I'll probably opt for PHP, that way I could even auto generate the nametables and possibly collision box numbers for it also. Yeah, PHP thing it is then!

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Posted : Wednesday, 26 July 2017, 17:23
rychan
Been ill the last couple of days but finally feeling better, so, the somewhat rudimentary level editor is ready!



Will sort out the load and save routines pretty quickly tomorrow night I reckon.

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Posted : Thursday, 27 July 2017, 04:24
Jayenkai
Load and Save!? On a NES!!?
Going the whole hog, I see.

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Posted : Thursday, 27 July 2017, 05:10
rychan
Oh no, it's purely a web tool so I can export it to my format on the NES.

Having said that, it's all just data so, once I've found the memory address it's a posibility to let people do their own sheepie nes cart I guess.

That'd be kinda cool

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