-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|465|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> In-Development -> NOT Inferno (WIP title)

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Posted : Saturday, 02 December 2017, 14:25
Jayenkai
Rotorhead : Undercover Copter

You could have missions like "infiltrate the Nazi Camp by placing a fake moustache on your Copter, and pretending to be the ghost of Hitler" and "Race to the finish without flying too high, as you pretend to be the latest F1 racer"..

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Posted : Tuesday, 05 December 2017, 14:47
GfK
Hmm... I'd quite like to sell some copies, though?
Posted : Tuesday, 05 December 2017, 15:02
therevillsgames
Rotorhead: Gunship
Posted : Tuesday, 05 December 2017, 22:52
Dabz
Why dont you just call the first one "Rotorhead", and then put a sub title in any sequels... That sorta makes sense to me.

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Posted : Wednesday, 06 December 2017, 01:09
therevillsgames
I see the sub title as a way to:

1. Increase interest
2. Increase searchable words
3. Describes the game more
Posted : Wednesday, 06 December 2017, 01:32
GfK
I did quite like the ww3 sub - especially with all the shite going on atm. And yeah searchability is everything.
Posted : Friday, 26 January 2018, 03:45
GfK
Been a while but December at work was fucking mental, then Christmas and not much else got done.

As I said ages back I decided on an automated "nearest enemy" targeting system rather than manually targeting things, and it worked great. But then, you might not necessarily want to kill the thing that's nearest to you, i.e. if there's a truck, which is no threat to you, and a tank beyond it, you'll want to hide behind the truck and maybe throw a grenade over the top to get the tank.

So I shoehorned in an option to lock the current target, AND cycle through any targetable objects in front of the player. Because I hadn't planned that from the start the code went to spaghetti, and there were loads of little bugs that were proving really difficult to fix. So a few weeks back I thought fuck it - I'll rewrite the lot.

The targeting system was about 500 lines of code, and I scrapped probably three quarters of that and rewrote it with an end-goal in mind, this time. The result now works 100% (as can be seen by the green target reticule under the exploding truck).

Oh, I've also added in blast craters too.


Posted : Friday, 26 January 2018, 04:21
Jayenkai
Looks awesome!!!

Maybe I could get AL to create a happy Vocaloid theme tune for it?
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Mr Happy Helicopter, raining down the bullets.
Saving all the Army men, and killing men with mullets.
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Posted : Friday, 26 January 2018, 10:27
Dabz
^Pleeeaaassssseeeeee make that an unlockable bit of daftness!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Posted : Saturday, 03 February 2018, 03:56
GfK
Nah, I'll leave it. Sick of making daft games!
Posted : Saturday, 03 February 2018, 04:06
Jayenkai


Journal Warzone might work, somewhere, maybe?

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