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Back to Mog's Blog ( Created 29 March 2010 | Last Edited 29 March 2010)
Development Diary : Back on the Blitz3D Wagon
Back to work
Been a while since i've played with Blitz3D, and what i've been working on in the past few days have astounded me.

Highslide JS

I'm back on this whole kick. This adventure game-y thing i've been prodding at for the past 4 years as a laugh. I thought blitz couldn't do it, but i'm still getting adequate usage out of this "outdated" and oft-slammed engine. I'm quite impressed that i've been able to work out the 'Huge world' feel by writing a streaming media system that constantly loads things between area switches.

My next step (and i expect to hear the hisses from this) is multiplayer support. I'm not setting out to make an MMO or anything that may even go beyond just a tech demo, so you won't hear the words WoW killer from me. I'm leaving this project as my own little playground to push Blitz3D. I believe it can realize my ideas quite well, considering i've made it this far.

Demo soon-ish...

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