|Posted : Tuesday, 18 August 2009, 12:01|
|Oh wow, Tessellation! Just jam up the poly count, why didn't i think of that....|
Still looks pretty good, don't mind my petty snarks, someone has to be critical of this shit.
|Posted : Tuesday, 18 August 2009, 12:37|
|but it's jamming them up, on the fly, on the GPU as it's rendered! I believe the main advantage is that you can have a variable amount of improvement, which is better then just the generic 'low, medium, high' setting for all models. Plus that their examples are faster then today's alternatives.|
I really liked the bump-mapping example.