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Showcase > Graphic Demos ( Created 16 June 2016 | Last Edited 19 June 2016)

Map Generator variation - Created by Pakz (No Votes)

Rooms and doors and things in rooms
Created using Monkey > Cross PlatformView Worklog (0 entries)
Link to Html5
Link to code
I am stil learning how to be able to make levels and make them interesting. Here is one of the last things I did.

The code creates rooms with doors and puts things in the rooms sometimes(water or walls)

The link is to a html5 page where a level is generated every second. There is also a link to the code on github.
Highslide JS
Recent Updates

I turned the code into a fps in b3d :

http://cromdesi.home.xs4all.nl/games/fpsrandommap/fpsrandommap.7z

Latest Comments

Posted : Friday, 17 June 2016, 08:27
HoboBen


Oooh that's really neat!

What technique did you use? Is there a name for it?

Posted : Saturday, 18 June 2016, 00:08
Pakz


I learned this over time from examples from the internet (bb.com and rogue basin ect.) Not sure if there are names for the methods that I used. Did not see any method names in the examples.

I used the random command to place the rooms and doors, size. The things in the rooms are based on if there is enough size to place anything in them.

One tutorial I found once had a technique that probably got a name(I cant find it anymore) is where you have parts(segments?) of the map and place them next to each other if they can be put next to it. Ending up with a random map. This was something that helped me understand map generation more. No idea where I read it though.

Homepage : http://cromdesi.home.xs4all.nl/
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