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Code Snippets

Code Snippets
If you need a small bit of code for a specific reason, you might be able to find it in here.
Otherwise if you end up making a set of functions that could come in handy in the future, feel free to post it in here for others to use.

Misc

Last CreatedLast EditedAlphabetical
SnippetAuthor
Wall Tracing on Random Maps (rpg)
From the book ai for game developers
Pakz
Lang : Monkey
Face Formula
A face drawn from a formula
Andy_A
Lang : Blitz
System : None Specified
Three Bezier Functions
Compare functions for speed
Andy_A
Lang : Blitz
System : None Specified
Contour Map from Data
Makes a contour map!
Andy_A
Lang : Blitz
FPS Control (WASD+Mouse)
Code to move through 3d worlds
Pakz
Lang : Blitz
System : None Specified
Monkey Framework - HTML Layout
Jayenkai
Lang : Monkey
System : None Specified
Rhyming Words
Find words that Rhyme
dna
Lang : Blitz
System : None Specified
Resizing in Photoshop
dna
Lua Glue Function Template
A template for pushing glue functions for arbitrary functions onto Lua's stack.
Cower
Lang : Monkey
Better C error handling with goto and macros
HoboBen
Lang : Monkey
System : None Specified
Exact supported OpenGL texture sizes
HoboBen
Lang : Monkey
System : None Specified
Simple stack-based interpreter
Includes comments and example ''programs''
Tikihead
Lang : Blitz
Error module
handles errors, part of Mindstorm's collection
mindstorm8191
Lang : Blitz
System : None Specified
Javascript Animation Thingy
Bit of code to handle animating stuff in Javascript.
Cower
Lang : Java
System : None Specified
BlitzMax Lexer Module
Module for tokenizing BlitzMax source code
Cower
Lang : Blitz Max
Iterating edges of a polygon
Phoenix
Lua State Wrapper
Object-oriented wrapper around Lua states
Cower
Lang : Blitz Max
System : None Specified
BlitzMax Source Tokenizer
Title just about does it
Cower
Lang : Delphi/Pascal
Input Class/Lua Script
Small script for handling input (key presses, releases, hooks, etc.)
Cower
Lang : Blitz Max
Lua-Scriptable Type
Small type that allows for easily associating Lua functions to objects
Cower
Lang : Blitz Max
Example of Blocks/Dispatch Queues in Obj-C
A simple implementation of a Range type in Obj-C that uses blocks and dispatch queues.
Cower
Lang : C#
System : None Specified
Parse/Evaluate Symbolic Logic
Also generates truth tables (doesn't handle proofs)
Cower
Lang : Ruby
BinaryStream
Binary (memory) stream in C++
Afr0
Lang : Monkey
System : None Specified
Linked List
C++ Linked List V1.0
shroom_monk
Lang : Monkey
Proc/Method Chains
Code to allow chaining of proc/method calls together
Cower
Lang : Delphi/Pascal
Object to JSON
Converts an object (of any type) to a JSON object
Cower
Lang : Blitz Max
Generic Enumerator
Generic enumerator that will let you enumerate over anything, including enumerators
Cower
Lang : Blitz Max
Disable Desktop Compositing
Disable Vista/7's desktop compositing in your Blitz classic game.On
Evil Roy Ferguson
Lang : Blitz
Day of the Week
Returns the day of the week that an arbitrary date fell on, using Zeller's Congruence.
Evil Roy Ferguson
Lang : Blitz
EditPlus STX file for Blitz Basic 2D
STX file for Blitz Basic 2D
worchyld
Point-Line Distance
HoboBen
Lang : Cobra
String Parsing Function
Good for delimited files and word count
Andy_A
Lang : Blitz
Delete annoying backup files
Batch file to remove annoying blitz basic backup files
worchyld
Lang : Blitz
System : None Specified
Debug Replacement
DebugLog() Replacement
worchyld
Lang : Blitz
System : None Specified
Find powers of two
Phoenix
Mathematical Line
a linear equation from two points
JL235
Lang : Blitz
System : None Specified
Circle from 3 points
Define a circle using any 3 x-y coords
Andy_A
System : None Specified
Cat's tail
There's no point to this
Jayenkai
Lang : Blitz
System : None Specified
Simple Progress Bar
Simple but with potential for more complexity
Forklift_Fred
Lang : Blitz
Algorithms: Binary Trees Example
JL235
Lang : Blitz
System : None Specified
Algorithms: Linked List Example
JL235
Lang : Blitz
System : None Specified
Weird
Weird graphical effect
Tikihead
Lang : Blitz
System : None Specified
Windows Mouse
Locked, protected and relative mouse positioning in a window.
Teasy
Lang : Blitz
System : None Specified
Window Handling
Some more basic Window control for Blitz3D.
Teasy
Lang : Blitz
System : None Specified
Math Routines #1
Collection of handy functions for various purposes such as trigonometry.
Teasy
Lang : Blitz
HELLFIRE (Game)
It is shoot em up
Hotshot
Cool effect
Hotshot
Redefinable Controls
Quick and easy redefinable key functions.
Jayenkai
Lang : Blitz
Cucco's Inselkampf Bot
Yet another inselkampf bot
flying_cucco
Lang : Blitz
System : None Specified
Inselkampf Bot
JL235
Lang : Monkey
(Less) Simple BAT command promt
Command prompt bat file.
HoboBen
Lang : QBasic
System : None Specified
Floodfill Function
mike_g
Lang : Blitz
Binary Game
mike_g
Lang : Blitz
Highscore Functions
Functions for loading,saving,sorting etc. highscores
MikeT
Lang : Blitz
System : None Specified
Returning original colours from functions
For handy remembrance of colours in functions
HoboBen
Lang : Blitz
System : None Specified
Basic 3rd person camera
A very very basic 3rd person camera
magicman
Lang : Blitz
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 670|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
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