123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|452|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Jay's Monkey Framework - 2015a

Fri, 28 Nov 2014, 05:17
Jayenkai
*creates folder ’’2015-Monkey’’* .. Alrighty.. Let's kick this Framework into V3!!!

-=-=-
''Load, Next List!''
Fri, 28 Nov 2014, 05:17
Jayenkai
This has taken FAR too long to get working, and it's still not quite perfect! https://vine.co/v/OnhYHUhgqD9

-=-=-
''Load, Next List!''
Fri, 28 Nov 2014, 06:56
cyangames
Ahhh, now I know what you meant with the circles! Good luck Jay!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Fri, 28 Nov 2014, 07:00
steve_ancell
I've got a cracking name for your monkey framework... "JaymeWork"

|edit| I was gonna say JayMWorX, but the net is already flooded with "X" searchgasms due to Direct-X. |edit|
Sat, 29 Nov 2014, 07:02
Jayenkai


That bloody menu still isn't quite perfect when mouse/touch controlled. Keeps randomly doing unexpected obscure twitchy things.. Might need to rewrite the majority of the scroller code.

..
But, hey, looks decent now that I've made the buttons into circles!
I might strip back on the bevelling, though. I think they might look better if drawn in plainer colours. I'll have to play and see. It might end up being a per-game thing.

Left and right on the menu selects between Cog for Options, Cog for Menu or Sidebar.
Up and down rotates the main menu.
I'm not 100% sure if I've made that too obscure, but I'll find out soon enough!!

Next up is adding Sidebar Enhancements. I figured that "selecting" the sidebar should scroll it out, and then you'd have extra stuff in there, like Badges..
.. Oh, yeah, and I need to remember to add Badges, this year! I don't think ANY of my 2014 games included badges.. Ooops!

*sigh* So much stuff to do!

Keep at it, Jay, you'll get there. .. One step at a time..

-=-=-
''Load, Next List!''
Sat, 29 Nov 2014, 14:34
cyangames
Badges?
Sat, 29 Nov 2014, 15:04
Jayenkai
Awards, achievements, whatever your favourite brand!
I added badge functionality right at the start of my Monkey endeavours, and made good use of it in SpikeDislike2, which was my 4th or 5th game using Monkey... but have pretty much ignored it ever since!!

Having to input the data for each badge, one by one, into iTunes Connect made me want to stab myself repeatedly, for having implimented such a nifty feature!!!

-=-=-
''Load, Next List!''
Sat, 29 Nov 2014, 15:24
cyangames
Ahh, those, yes. They are quite the thing when porting to other platforms... i Particularly dislike the whole *put it in multiple languages yourself* stuff with apple.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sun, 30 Nov 2014, 01:33
rockford
Badges?

WE don't need no steenkin' badges!

Nice work there Jay
Sun, 30 Nov 2014, 07:03
Jayenkai
Time to chuck out the "Sky/Hills/Rainbow" motif, methinks!
I've had it around for a good number of years, now. Not sure exactly when I started it, but it's been a long long time! It's had it's day, and it's time for a change..




Other changes include "OMG!! I added a shadow to the font!" and automated text on those buttons, meaning I can lazily change the button text without having to redraw them every single sodding time I want them tweaked!

-=-=-
''Load, Next List!''