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Survived another Ludum Dare

UserMessage
Posted : Sunday, 19 April 2015, 19:29 | Permalink
rychan


WW Entries : 1
A live jam in plymouth this time. Great fun! ludumdare.com/compo/ludum-dare-32/?action=preview&uid=6823

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Monday, 20 April 2015, 08:22 | Permalink
rychan


WW Entries : 1
Wrote up my post mortem on it here just now if anyone wants a looksy.

Think this is going to be the racing game I'll work on more now.

ludumdare.com/compo/2015/04/20/ludum-dare-32-zoo-racer-post-mortem/

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Monday, 20 April 2015, 08:36 | Permalink
Jayenkai


WW Entries : 106
Awesome work!!
We'll make an AGameAWeek'er out of you, yet!!

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"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Monday, 20 April 2015, 08:55 | Permalink
rychan


WW Entries : 1
Haha! Maybe, maybe I am still shattered from it though

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Monday, 20 April 2015, 11:47 | Permalink
steve_ancell


Pretty good. One suggestion for updtaes, include arrow keys as a control option. WASD confuses me.
Homepage : http://homepage.ntlworld.com/stephen.ancell/index.htm
Posted : Monday, 20 April 2015, 11:49 | Permalink
steve_ancell


Actually, come to think of it, redefinable keys may be a good thing to have.
Homepage : http://homepage.ntlworld.com/stephen.ancell/index.htm
Posted : Monday, 20 April 2015, 14:05 | Permalink
rychan


WW Entries : 1
Aye, controller support and a whole raft of things would be cool also. Wander how the OUYA would run it...

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Monday, 04 May 2015, 07:59 | Permalink
rychan


WW Entries : 1
Added some improvements to the A.I. Today, so they run at different rates, take more paths,slow down when they're off track and have to accelerate at the start of the race or if they get hit.

Trying to find out the best way to determine track position currently, looking at using separate ghost data and determining which point each racer is closet to every half second.

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
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