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Gameboy Racing Game in progress.

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UserMessage
Posted : Monday, 15 February 2016, 16:34 | Permalink
rychan


WW Entries : 1
Yup, I couldn't stop myself in the end from making a forum post with this one but, as you might have guesed, I've got a lil racer game to work on gameboy classic with gameboy colour forward compatability bits on it.

When i say work, I do of course mean, in-development...Ohhh my dum dum brain...ANI GIF! (I'm in the blue 'n' yellow car)



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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
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Posted : Monday, 15 February 2016, 16:48 | Permalink
Jayenkai


WW Entries : 106
Blimey, that looks fast!
Can the screen keep up with that pace?

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Homepage : http://AGameAWeek.com
Posted : Tuesday, 16 February 2016, 01:31 | Permalink
rychan


WW Entries : 1
Pretty well, although I've only checked on a gba there shouldn't be too much difference, apart from blur on the original gameboy perhaps. The gameboy pocket has a nicer screen though.

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Wednesday, 17 February 2016, 01:11 | Permalink
rychan


WW Entries : 1
Added some proper physics-esque collisions and player positions last night, still hoping to have this finished by the end of the month.

refreshgames.co.uk/2016/02/17/racing-for-position/

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Friday, 19 February 2016, 09:10 | Permalink
rychan


WW Entries : 1
Yeah! Got the background layer tile collisions working! Feels good!

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
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Posted : Friday, 19 February 2016, 09:31 | Permalink
Jayenkai


\o/yeay\o/ brum brum brum!!!
Homepage : http://AGameAWeek.com
Posted : Friday, 19 February 2016, 10:20 | Permalink
rockford


WW Entries : 3
You're burning rubber now!

Any news on physical copies of your games yet? Multiple games on a cart would be rather neat
Posted : Friday, 19 February 2016, 10:35 | Permalink
rychan


WW Entries : 1
It would be cool to do that at some point, yeah, problem is finding the time and patience to do that in. It would probably be one game on the cart when that does happen though. Even that part is tough enough!

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Saturday, 20 February 2016, 19:30 | Permalink
rychan


WW Entries : 1
A couple more screens sorted out





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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 21 February 2016, 03:51 | Permalink
Jayenkai


Ooooh, art
Homepage : http://AGameAWeek.com
Posted : Sunday, 21 February 2016, 12:55 | Permalink
rychan


WW Entries : 1
Hopefully, I'll get that in there before the month is over! Today I've improved the A.I. and a lot of other bits work now. Problem is, I've nearly maxed out the lil Gameboys CPU!

Because I'm lazy, here's a link with more info and shiny GIF!

refreshgames.co.uk/2016/02/21/racing-a-i-squeezed-in-how-much-is-left/

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 21 February 2016, 14:25 | Permalink
rockford


Awesome sauce
Posted : Sunday, 21 February 2016, 14:57 | Permalink
therevillsgames


Good great!
Homepage : www.therevillsgames.com
Posted : Saturday, 27 February 2016, 18:10 | Permalink
rychan


WW Entries : 1
Got another decent night of coding done essentially making the game even tougher. I'm a git like that unfortunately

More damage to the car results in engine damage, slower acceleration, etc, and your car now "pseudo" explodes should you take too much, dropping you 3 places down the order to boot.

Vehicles have a little turning animation and I can now load different levels from their own ROM bank, the game code itself seems to be content in just the one so far

I might give each track a bit of local flavour by changing some tiles to different varieties just to mix things up a bit also.

-----
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
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Posted : Sunday, 28 February 2016, 04:27 | Permalink
Jayenkai


WW Entries : 106
I much prefer a game that kicks my arse, to one that gives me a 17-hour tutorial...
Balls to that!!
Make it tough!!!

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Homepage : http://AGameAWeek.com
Posted : Sunday, 28 February 2016, 07:28 | Permalink
rychan


WW Entries : 1
Heheh, okay I've already got ways to introduce an easy /medium mode to it, simple offset changing, still, should be effective

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 28 February 2016, 16:59 | Permalink
rychan


WW Entries : 1
Got around to putting the menu stuff in tonight and balancing the code across 2 memory banks...Ahh gameboy, you are an interesting one to code for!

-----
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 28 February 2016, 17:22 | Permalink
9572AD


Pretty sweet!
May technically run on an original Game Boy, but that screen would have been naught but a smear. Game Boy Pocket or newer, I'd reckon.
Similar games I've played that had difficulty adjustments, the difficulty basically dictated the width of the roadway...if you're still hunting for ideas.

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All the raw, animal magnetism of a rutabaga.
Homepage : http://9572ad.wordpress.com
Posted : Tuesday, 01 March 2016, 03:59 | Permalink
rychan


WW Entries : 1
I should probably pick an original one somewhere sometime.

I'm looking into adding Super Gameboy bits to it currently, which means I have to dip into assembly. But, if I can make it a function I can simply just call it from C with data to pass to it, which would make things much easier.

There's quite a lot to the Super Gameboy after some research, also, it gives me a good excuse to dig out the SNES and cables sometime

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 06 March 2016, 13:34 | Permalink
rychan


WW Entries : 1
Welp., looks like I'll be waving goodbye to my home office space in 3 weeks time :/

My daughter needs her own room, which means I'll be coding in the bedroom now. Also, I have to get rid of a lot of my things. Not overjoyed at that prospect to be honest.

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 06 March 2016, 13:51 | Permalink
rockford


WW Entries : 3
Kids eh. Who'd 'ave 'em?

Can't beat them. Can't give them away. Can't even sell them. Can't send them down the pit. Bloody useless - if you go by the letter of the law, anyway.

You teach them to walk and talk, then you tell them to sit down and shut up. And do they? Never!

And then they nick your coding space! Grrrrrrrrrr

Posted : Sunday, 06 March 2016, 14:39 | Permalink
Jayenkai


Rooms--;
Playtesters++;
Homepage : http://AGameAWeek.com
Posted : Sunday, 06 March 2016, 15:05 | Permalink
rychan


WW Entries : 1
Ahh I wouldn't trust a 2 year old with a gameboy

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 06 March 2016, 15:36 | Permalink
Jayenkai


Gameboys can take anything!!
Homepage : http://AGameAWeek.com
Posted : Sunday, 06 March 2016, 15:42 | Permalink
rychan


WW Entries : 1
Evidently my daughter is more gameboy destructive than the Iraq war. Not quite sure how though...

Still, finally linked my intro scene up to the actual game now tonight and did some rough colouring in of the title screen.

Only having 8x8 blocks makes it tough to set-up!

Highslide JS

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
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