Latest Uploads
Invasion V ... prototype

rychan

Invasion V ... Prototype

rychan

Shields 64x64

Pakz

Ffs_Spam

Jayenkai

Hives Screen shot

rychan

Rpg Potion Sprites

Pakz

Forum Home

AGameAWeek : 2016 - Part Two

Page : 1 2 3 4

UserMessage
Posted : Sunday, 26 June 2016, 12:13 | Permalink
Jayenkai


WW Entries : 106
Many changes, this week.
The UK has left the EU.
Tomorrow's the final day for OUYA Game Submissions.
Independence Day got a sequel.
And we're only half way through 2016!

Goodness knows what bucket of shite might be tipped over us through the rest of the year. ...Ghostbusters is due any time now.



Today, I've made a start on the second half of the year, by creating my obligatory "B" folder.

Which games will end up going into it are, as per usual, currently unknown, but I'm willing to bet that there'll be a Gamma Collexion in there, somewhere!

And so it begins.

2016 : Part Two : OUYALess

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Tuesday, 28 June 2016, 11:48 | Permalink
Jayenkai


WW Entries : 106
Back to PuzzobombDX!

It's been a long time coming, but I think I've finally (maybe!) settled on a decent menu style.
... Yes, seriously, it's taken me this long to decide on a frickin' menu!



Still got oodles of stuff to add to that, as well as working out the exact lock/unlock/win stuff, but I'm finally happy with a design that doesn't look like complete and total arse!

*sigh*
That's certainly taken a long time to get going.

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Tuesday, 05 July 2016, 15:27 | Permalink
Jayenkai


WW Entries : 106
This week, I'm going to tackle the age old issue of mirrors!

First task, designing a random level generator which is alarmingly more difficult than you'd think, mostly because the beam keeps intersecting things it shouldn't be.
D'oh!



When it works, it's great..
But occasionally, some of the mirrors get in the way of where the beam's aiming for, and things end up getting a little bit cut-off.


So, tomorrow's task will be to try to find a way around those issues.
Once the basic layout's working, I can start to make a game of things.
.. Hopefully it works out!

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Wednesday, 06 July 2016, 01:57 | Permalink
Jayenkai


WW Entries : 106
Much better, with a "Beam Grid" added, to allow the mirror placements to avoid previous bits of beam.

Thing is, the more complex this is getting, the slower it all is.
I'm now going to have to tweak the engine to try and speed that up.. Or at the very least, make a "Loading Level!" screen!!



-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Wednesday, 06 July 2016, 04:05 | Permalink
Jayenkai


WW Entries : 106


Mostly looks right.
I need to rejig some of the maths, though, as it's occasionally.. Glitchy!!

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Thursday, 07 July 2016, 07:09 | Permalink
Jayenkai


WW Entries : 106
And with a bit more maths, the reflections are looking much more authentic.
.. I think!!

Maybe!!


View on YouTube

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Friday, 08 July 2016, 02:58 | Permalink
Jayenkai


WW Entries : 106
Hmm..

The basic gist of the game is now working.
You can reflect to all the mirrors, and blast away the "pods" that are littered around the level.

Next up, adding some kind of enemies, so that there's a bit of difficulty!

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Friday, 08 July 2016, 11:38 | Permalink
rychan


Looks pretty darn cool Jay!
Homepage : http://www.refreshgames.co.uk/
Posted : Saturday, 09 July 2016, 05:40 | Permalink
Jayenkai


WW Entries : 106


An "Art" style of sorts...
*shrugs*
Looks weird as hell, but kinda works.

Next up, adding some bad guys!

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Thursday, 14 July 2016, 02:05 | Permalink
Jayenkai


WW Entries : 106


Usually, I try to make a decent level generator, then build a game around what it's generating.
This time, however, I'm having to build a generator that fits a particular type of game.
That's proving a little harder than expected!!

But, yeah, this week will be a revisit to an old familiar friend!

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Thursday, 14 July 2016, 03:11 | Permalink
rockford


H.E.R.O?
Posted : Thursday, 14 July 2016, 03:35 | Permalink
Jayenkai


WW Entries : 106
Indeed!

Previous attempt, for those interested.

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Thursday, 14 July 2016, 06:42 | Permalink
rockford


WW Entries : 3
So are you remaking your remake? Were you not happy with the first game?
Posted : Thursday, 14 July 2016, 07:02 | Permalink
Pakz


Is fun though. There are times that I am trying to figure out how to program things like level generators and see on the clock that 3 or 4 hours have passed

I understand that the people making Triple A games make games that seem not that feature full and full of bugs. Lots of time spend on little things (Bethesda bugs!)

I found a bug with my last level generator last night. A quick out of bound fix I made before that probably caused it.

Anyway, a week is not that much for a complete game if you have not made it a dozen times already.
Homepage : http://cromdesi.home.xs4all.nl/
Posted : Saturday, 23 July 2016, 05:49 | Permalink
Jayenkai


WW Entries : 106
This week, I'm making a generic Pengo-style "Push the row" block thing, with crates.

Hmm.. Now, what kind of character would work, here?
... hmmm...

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Saturday, 23 July 2016, 09:31 | Permalink
rychan


WW Entries : 1
These lil pengs from way back?

Highslide JS

-----
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Saturday, 23 July 2016, 10:02 | Permalink
Jayenkai


WW Entries : 106
I'd need to animate up and down, too.
I was hinting more along the lines of a floating blob!


^ hinting?! I attempted to write "thinking", but Autocorrect had other ideas, it seems.. Perhaps I WAS hinting.. Hmmm..
Siri can read my thoughts!

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Saturday, 23 July 2016, 10:24 | Permalink
rychan


AhhHHHhhhhh
Homepage : http://www.refreshgames.co.uk/
Posted : Sunday, 24 July 2016, 01:34 | Permalink
Jayenkai


WW Entries : 106
Programmer Art FTW!



-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Thursday, 28 July 2016, 05:52 | Permalink
Jayenkai


WW Entries : 106
I need to update this more often.. That game's out, and now I'm working on this..


-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Saturday, 30 July 2016, 02:34 | Permalink
Jayenkai


WW Entries : 106


Replaced ASCII-Man with "Man who wears green overalls"
Any suggestions for a game title are welcome!

-----
''Load, Next List!''
Homepage : http://AGameAWeek.com
Posted : Saturday, 30 July 2016, 08:12 | Permalink
rockford


!=Platdude.
Posted : Saturday, 30 July 2016, 08:54 | Permalink
Jayenkai


"Widdal's Wander"
Homepage : http://AGameAWeek.com
Posted : Saturday, 30 July 2016, 13:09 | Permalink
Pakz


Pretty graphics!
Homepage : http://cromdesi.home.xs4all.nl/
Posted : Saturday, 30 July 2016, 21:40 | Permalink
therevillsgames


Pario!
Homepage : www.therevillsgames.com

Page : 1 2 3 4
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 670|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Latest Posts
Favourite Amstrad CPC Games
steve_ancell Sat 21:02
Shoutbox Topic - 319
steve_ancell Sat 20:52
Inside Donald Trump
rockford Sat 12:09
Any Feature Requests?
Jayenkai Sat 09:36
More Monkey Madness - With Ducks
rockford Sat 05:13
Arms on Switch
rockford Sat 05:02
Time for a new Android Test Doohickey
Jayenkai Fri 09:26
CSS-Me-Do - SoCoder2
Jayenkai Fri 06:28
Pillowcases for kids!
rockford Thu 16:15
Manchester Arena Explosion
Jayenkai Thu 02:04
More

Latest Items
Showcase : Hives
zzoom Fri 16:10
Dev-Diary : My Journey into NES Development
rychan Thu 12:31
Showcase : Flappadiddle
Jayenkai Sun 14:39
Snippet : QFind
Jayenkai Sun 13:02
Showcase : Tiny Blocks
Jayenkai Sun 04:08
Showcase : Read Error A
rychan Fri 05:13
Blog : All my makes!
Jayenkai Tue 05:48
Showcase : Infinitron
rychan Mon 18:03
Showcase : Quadoban
rskgames Fri 10:11
Blog : My Arduino experience.
steve_ancell Wed 17:02
Showcase : Roguelike Explorer
Pakz Fri 06:59
News : Newsletter #311
Jayenkai Thu 17:27
Link : Super Shapes Exploration Kit
Andy_A Thu 11:09
Dev-Diary : Sensitive - Arduboy!
rychan Thu 17:27
Snippet : Skylines
steve_ancell Tue 14:25
More

Who's Online
steve_ancell
Sat, at 21:32
9572AD
Sat, at 18:50
therevillsgames
Sat, at 18:00
rockford
Sat, at 16:19
shroom_monk
Sat, at 16:02
Jayenkai
Sat, at 15:42
spinal
Sat, at 12:08
rychan
Sat, at 08:56
rskgames
Sat, at 07:21
Pakz
Sat, at 04:16
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.