Latest Uploads
Platdude Spotting

Jayenkai

Nom nom nom

Jayenkai

Rainbow Trout

Pakz

King Salmon

Pakz

Snooker

Jayenkai

You've ... o have you

Jayenkai

Forum Home

AGameAWeek : 2017 - Part One

Page : 1 2 3 4 5

UserMessage
Posted : Saturday, 18 February 2017, 10:51 | Permalink
Jayenkai


WW Entries : 106
Been fixing and updating and Copy&Pasting, today.
Clusters of Hex and Cuddly Cuddly Bears should now both have online scoreboards!

...or at least, the Windows and AndroidTV.apk editions, anyway!

Scoreboards visible here.

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Monday, 20 February 2017, 07:27 | Permalink
Jayenkai


WW Entries : 106
Have I mentioned, I'm remaking the original Blockman?


View on YouTube

Spent this morning drawing new tilesets for the game's backgrounds.
3 down, oodles to go, if I have the artistic talent!

I also rejigged the level generator to give me 64x16 levels, as opposed to yesterday's 32x32 levels.
This means I can lock the y scrolling, stick black bars top and bottom, and have the game look a bit more like the original.

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Monday, 20 February 2017, 08:35 | Permalink
Jayenkai



View on YouTube

A few themes!
Homepage : http://AGameAWeek.com
Posted : Thursday, 23 February 2017, 03:40 | Permalink
Jayenkai


WW Entries : 106
The Door's in place. The Spikes and Ice are in..
At this point, the game is pretty much an exact recreation of the original, albeit without the fruit!



Now, what else to add..
Hmm...

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Friday, 24 February 2017, 16:06 | Permalink
Jayenkai


WW Entries : 106
I'm not 100% sure what game I'm going to make, this week, but I'll be getting Zelda on Friday, and my head's going "ZELDA! ZELDA! ZELDA!!!"

I spent more of today creating a world map generator, with a few rules.

Blue for Water, Yellow for Sand, Green for Grass, White for Mountains.
Steps should be 1 "height value"
Impassable walls should be 2 or more "height value"
And, world oughta be fairly complex looking.

The generator is so far giving me this sort of thing.



If you click here for the full map, you can see all the height lines, with the darker/thicker lines being impassable.

It's not 100% perfect, yet, but it's a nice enough map style.
Next will be adding paths and things like that, then creating a tilemap to go with it, before figuring out what the fuck will be happening in the game!
.. Woot!

(*Note : Don't save that, expecting it to be the final game's map.. The generator is entirely random!)

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Saturday, 25 February 2017, 07:18 | Permalink
Jayenkai


WW Entries : 106


Hmm..
The art style isn't quite silly enough..

More work required..

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Saturday, 25 February 2017, 10:31 | Permalink
rockford


ZELDADA!!


Posted : Sunday, 26 February 2017, 05:26 | Permalink
Jayenkai


WW Entries : 106
Added trees and paths!


Next up.. Bushes!! OMG!WTF!?

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Sunday, 26 February 2017, 10:10 | Permalink
Jayenkai


WW Entries : 106


A little later, with some sprite resizing, a touch of recolouring, a rewrite of some of the drawing code to account for Z-buffer, and some bushes added.

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Monday, 27 February 2017, 06:15 | Permalink
Jayenkai


WW Entries : 106
Day One

Opened up game, started Windows video capture thing, played Blockman for a bit.
Copied resulting mp4 over to Mac.
Opened Mac with RealVNC on the laptop, and used iMovie on the Mac to make a trailer.
Added music.
Added logos.
Everything was golden!
Hit the export button, waited, copied file back to Laptop.

All done and dusted, and took roughly an hour.

.. At which point I noticed that the original Windows video capture had the mouse pointer in it..
.. Right in the fucking middle of the screen.
Through the entire pissing trailer.

..
RAWR!!


Day Two
Started anew.
Played with Windows Xbox Capture options to see if I could get rid of the mouse pointer, but apparently that's not an option.
Moved mouse and recorded new footage.
Copied to Mac, used RealVNC, used iMovie on the Mac, yada yada.

Uploaded to YouTube.

Joy!

...
Except I uploaded it as AL instead of me! FFS!
*delete*
Reuploaded as me.

All is Golden!!


View on YouTube

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Monday, 27 February 2017, 10:07 | Permalink
rychan


WW Entries : 1
I love the whole generated Zelda thing Jay, can't wait to give it a playthrough with the kids when it's released!

-----
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Monday, 27 February 2017, 14:27 | Permalink
Jayenkai


WW Entries : 106
I was going to draw "proper" monsters, but my first trial monster looked really odd when compared to the silliness of the main character.

Instead, then..


-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Monday, 27 February 2017, 15:51 | Permalink
rockford


Is that... Mr Tickle?
Posted : Monday, 27 February 2017, 16:45 | Permalink
Jayenkai


WW Entries : 106
LOL.
Just random scribbles that looked the part.
I've was just sat here for a few hours scribbling stupid little creatures.
I still have no plans for the combat..
I may need to remove the sword, since close combat makes no sense.. hmmm..

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Tuesday, 28 February 2017, 05:26 | Permalink
rychan


WW Entries : 1
Reminds me I still need to finish my procjam game sometime soon!

Highslide JS

-----
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Tuesday, 07 March 2017, 15:52 | Permalink
Jayenkai


WW Entries : 106
I've left my Switch downstairs, tonight, in the hope that it takes my mind off of constantly wanting to play Zelda!
..

Tonight's tasks.
1. Give tokens when the player kills an enemy.
2. Magic a treasure chest into view once all enemies are killed.
3. Return to map once treasure chest is opened.
4. Lock a castle once beaten.

Once step at a time.. Back to the coding flow!

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Tuesday, 07 March 2017, 17:11 | Permalink
Jayenkai


WW Entries : 106
1. Each enemy defeated spawns a pickup for a small time. Most are gems, 1 in every 6 is a health heart.

2. Didn't bother adding treasure chests, since the gems and hearts were plenty.

3. Castle->Map->Castle loop is looping nicely.

4. Castle locking works great, too!

All in all, all nice and working.

See what happens when you take away your Zelda!!!

Tomorrow I'll be tweaking the level balance, then adding sfx and maybe coming up with some luvly ALChoons to go with it.

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Friday, 10 March 2017, 04:56 | Permalink
Jayenkai


WW Entries : 106
SFX are in.
Game seems mostly balanced.
All is good!!

Now to fix up the map generator to allow for proper edges to the world.

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Friday, 10 March 2017, 05:02 | Permalink
rychan


WW Entries : 1
I'm really looking forward to this one Jay, seems pretty awesome!

-----
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Homepage : http://www.refreshgames.co.uk/
Posted : Friday, 10 March 2017, 06:18 | Permalink
Jayenkai


WW Entries : 106
Mmm... currently it's awfully repetitive, and in gameplay terms is just a bog standard shooter.. I need to find something interesting to add into the mix...

Or not bother, and play more Zelda!!

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Sunday, 12 March 2017, 15:18 | Permalink
Jayenkai


WW Entries : 106
Had quite a battle with memory on Android, just now.
Seems that my old JuNKrunch() function is rather memory munching in it's current form.
Going to have to reconstruct that, I think.
Hmmm..

After a good hour or so, I managed to get a different form working properly, so .. That's good!

I was slightly worried that I might need to reduce the size of the map, but stripping out the compression (ie, not compressing any of the map data, whatsoever!!) has seemingly fixed it.
The giant 1024x1024x5-byte map array now works a treat, once again!! Hurray!!

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Monday, 13 March 2017, 11:07 | Permalink
Jayenkai


WW Entries : 106
Jeffry84 on the OUYAForum suggested a Paperboy game.. The logic of "Everyone on the street gets a newspaper" isn't going to work, anymore!
So, instead, I started on a "Green/Matrix/Virtual" world vibe, and am making the delivery person into an email deliverer.

... or something.
Not sure.

God only knows what this game's going to turn out like!


-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Sunday, 19 March 2017, 16:19 | Permalink
Jayenkai


WW Entries : 106
Hmm..

The above game has turned out .. ok.. It's very repetitive, though.
Tonight, I decided to make a choon to go with it, and so began thinking about westerns and sheriffs and things, and trying to make a "synth/virtual sheriff" sort of Choon.
..
That didn't work out very well.

The resulting Choon is lovely, but it's not very sheriff'y!
I might try again..

https://soundcloud.com/alodare/journal-justice

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Sunday, 19 March 2017, 17:13 | Permalink
Jayenkai


WW Entries : 106
... A little later..

https://soundcloud.com/alodare/journal-keeping

Much better!

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com
Posted : Tuesday, 21 March 2017, 08:10 | Permalink
Jayenkai


WW Entries : 106
Been a long long time since I coded enough that the "10% battery" warning showed up!!
Would post a screenshot, but .. had to pop it on charge.

Game currently looks like a strange isometric Frogger. Not sure where it'll end up!

-----
"Load, Next List!"
Homepage : http://AGameAWeek.com

Page : 1 2 3 4 5
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 611|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Latest Posts
Laptop Aaargh...
Jayenkai Sat 11:19
Technology on Planes
Jayenkai Sat 09:53
London Car/Stab Incident
Jayenkai Sat 09:48
A New Korg Gadget!
Jayenkai Sat 04:53
GamerBlock
rockford Fri 16:51
Happy Birthday, Spinal
Jayenkai Fri 08:40
Watch Switch - Fitbit Blaze
rockford Fri 03:52
Happy Birthday Evil Roy Ferguson
rockford Wed 16:21
Spinal's Return to Android
Jayenkai Tue 13:41
AGameAWeek : 2017 - Part One
Jayenkai Tue 08:10
More

Latest Items
Blog : My Arduino experience.
steve_ancell Fri 13:45
Snippet : Skylines
spinal Fri 06:13
Showcase : Infinitron
rychan Tue 03:02
Dev-Diary : PS2 to N64 Adapter
spinal Sun 10:49
Link : Vector Tutorials/Help page.
Pakz Thu 23:00
Blog : mini project
spinal Sun 10:13
Showcase : Blockman Returns
Jayenkai Fri 03:04
Snippet : Wall Tracing on Random Maps (rpg)
rskgames Wed 22:48
Snippet : Path Following
Pakz Mon 16:25
Snippet : Flowers (Jan 2017)
Kuron Thu 01:13
Showcase : Clusters of Hex
therevillsgames Mon 15:01
Article : Maths 101 - Episode 1: Basic Trigonometry
shroom_monk Sun 14:07
Article : Maths 101 - Episode 5: Line Intersection
shroom_monk Sun 14:02
Dev-Diary : Normals and Dot products
Pakz Sat 20:37
Pets : Molly On The Couch
Jayenkai Thu 04:32
More

Who's Online
Jayenkai
Sat, at 11:20
9572AD
Sat, at 09:46
rskgames
Sat, at 08:53
rychan
Sat, at 08:09
steve_ancell
Sat, at 07:55
shroom_monk
Sat, at 06:19
Pakz
Sat, at 04:46
spinal
Sat, at 02:03
therevillsgames
Fri, at 21:13
rockford
Fri, at 16:55
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.