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Socoder -> Off Topic -> Arduboy Owners Club

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Posted : Thursday, 20 April 2017, 00:24
spinal
Who here has an Arduboy? I might be wanting alpha testers on my game at some point.

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Posted : Thursday, 20 April 2017, 00:24
rychan
I might get one sometime soon, they're about £50 yup?

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Posted : Thursday, 20 April 2017, 04:32
spinal
About that, but currently you can get one of the left over kickstarter ones (green/gold) cheaper.

About £23 +tax+shipping for the green one.

https://arduboy.com/store/

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Posted : Thursday, 20 April 2017, 04:40
rychan
Hmm, sounds good, will pick one up on payday probably!

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Posted : Thursday, 20 April 2017, 04:55
rychan
Orrrrr I might have just bought a white one now, ha! The shipping was almost as much as the system though, what in the hell!

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Posted : Thursday, 20 April 2017, 05:10
rychan
Now I'll have to find time to get something coded on it, ha!

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Posted : Thursday, 20 April 2017, 05:24
rychan
Oh wow, 16MHz! That's double what I have for the Gameboy Colour! The POWAH!!!!

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Posted : Thursday, 20 April 2017, 06:07
spinal
Only 1 bit screen though.. Makes nicegfx tricky. Fun though.

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Posted : Thursday, 20 April 2017, 07:10
rychan
1bit is fine, 2.5kb of RAM is cool too, so, is it direct to framebuffer then, or are we looking at hardware sprites as a thing?

From what code I've glanced at it seems to be framebuffer which is cool, makes things easier in someways!

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Posted : Thursday, 20 April 2017, 08:50
steve_ancell
'ere spinal, you seen this yet? Linkage!
Posted : Thursday, 20 April 2017, 09:35
spinal
Yup, I've tried using a similar screen with arduino. Useless idea. it's 16bit, so you have to send far too much data no matter how many colours you're using. Coupled with the much higher resolution, means really terrible frame rate.

rychan - frame buffer, although the arduboy library does hold a buffer and send it when you want, I think it's possible to use the screens buffer directly although it's probably slower that way.

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Posted : Thursday, 20 April 2017, 15:16
steve_ancell
Bit of a bummer that is.
Posted : Thursday, 20 April 2017, 15:29
rychan
Cool, thanks Spinal, looking forward to bunging some games on it when it turns up, then hiding it from the kids!

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Posted : Friday, 21 April 2017, 02:30
spinal
I can highly recommend this game - https://community.arduboy.com/t/wip-sensitive/3180

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Posted : Tuesday, 25 April 2017, 02:35
rychan
Hmm, for £20 shipping...it should be here by now!

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Posted : Tuesday, 25 April 2017, 02:55
Jayenkai
For $20, I'd've expected it the same day!!

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Posted : Tuesday, 25 April 2017, 05:39
rychan
Have contacted em just now. Oddly enough I've only recieved the one piece of email from paypal to confirm the order, nothing from arduboy themselves. (Fingers crossed)

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Posted : Tuesday, 25 April 2017, 08:37
spinal
I can't remember how long mine took to arrive. But then I got it from pimeroni or whatever the hell its called.

When your's arrives, I'll link you a copy of this...

https://t.co/jTLjbTlBBX

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Posted : Wednesday, 26 April 2017, 03:17
rychan
Cool! They got back to me, thank goodness. Apparently their emails ran straight into my spam filter and It should be showing up at work today. When I have my day off from work, ha!

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Posted : Thursday, 27 April 2017, 02:31
Krakatomato
I never really looked past the spec sheet for the Arduboy. It's too small (and pricey) for my tastes. Same with the Gamebuino.

I much prefer hacking things up myself and then re-using the bits once I'm bored - I have a shelf full of "things" I've bought in the past that are rarely touched now. Yes, talking to you PocketCHIP with the God awful keyboard!

One of the more interesting Arduino based projects I hacked around with is the Arduinocade:
github.com/rossumur/Arduinocade

Overclocks a cheap-as-you-like Arduino to generate 27 colour NTSC signal. The chap even plopped a few nice example games on there.

However, that does require you to replace the crystal and the "tools" to create the req'd graphics are somewhat gash

There's also the UzeBox (EUzeBox for us types). That uses another 8bit AVR (similar to the Arduino ones), but it's all a bit DIY and you'll need a soldering iron

Still, Arduboy is nice if you want something on the go. Not for me though sadly.
Posted : Thursday, 27 April 2017, 07:23
rychan
attempted delivery at work at 5am...then another £14 customs charge?!!!!!!

Still... it's here and it works, so, that's something. Will calm down and possibly have a play with it tonight.

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Posted : Thursday, 27 April 2017, 08:12
spinal
the only thing the arduboy lacks imo is a micro sd slot. If it had that, it'd be almost perfect. The 1-at-a-time games experience does get a little frustrating sometimes but gladly it isn't in any way a deal breaker.

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Posted : Thursday, 27 April 2017, 10:15
rychan
I've got over it now and had a sneaky peak at the .h files whilst the work internet is down.

Looks pretty straight forward, direct framebuffers should be fun to work with, scrolling screens may or may not be a nightmare, i 'll find out over the next few weeks i guess XD

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Posted : Thursday, 27 April 2017, 10:28
spinal
The screen itself has hardware scroll. Check the ssd1306 datasheet..
https://www.elecrow.com/download/SSD1306%20Datasheet.pdf

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Posted : Thursday, 27 April 2017, 10:41
rychan
noice!
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