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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|676|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> TinyBlocks

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Sat, 08 Apr 2017, 10:51
spinal
Hmmmm, need to design some half size Tetris prices and a non infringing name+music....

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Sat, 08 Apr 2017, 10:51
Jayenkai
Music format?
Sat, 08 Apr 2017, 10:57
spinal
This crazy thing here -

https://teamarg.github.io/trackerEditor/

would be my first choice, other than that, midi might convert to the old arduino tones format...

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Sat, 08 Apr 2017, 11:30
Jayenkai
My god, that music editor is absolutely horrific!!!

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Sat, 08 Apr 2017, 11:42
Jayenkai
Nope.. Given up trying to use that.. Damn thing's going my eyes in! BAH!!!

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Sat, 08 Apr 2017, 12:00
spinal
It surely is. If you have something in some sort of mod format, I'd happily try to convert it. Although I think there's a slight issue with the player code, it has volume issues when playing multiple notes.

I think I'll go with the title 'TinyBlocks', that should work.

wow, it's hard to make 4x4 2bit tiles look good

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Sat, 08 Apr 2017, 16:01
Jayenkai
Tried to find something that would export .mid files.
KORG Gadget on iOS does, but it exports each track as a separate midi file, thus being mostly useless.
Bah!

FLStudio can export midi.
I've exported a quick test.
Lemmie know how it sounds, if indeed it works.. (preferably with a recording of some sort!!)

https://socoder.net/uploads/1/MidiTest_2017.zip

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Sun, 09 Apr 2017, 03:17
spinal
hehe, sounds nice as a midi, sounds awful converted and played on arduboy. I think a mod of some sort would be best, than I can pop it into that web editor.
I tried opening the midi in modplug, the the timing is a little off when imported.

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Sun, 09 Apr 2017, 12:07
spinal
ScreenGrab!!!!!



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Sun, 09 Apr 2017, 13:05
Jayenkai
Didn't realise until I saw the logo, but your game is TB..

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Sun, 09 Apr 2017, 15:55
rockford
Looks great
Mon, 10 Apr 2017, 03:15
spinal
Any arduboy owners who want to alpha test, shoot me a PM. It's still in very early stages, some of the timing is a bit wonky, there's no scoring or anything like that yet.

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Mon, 10 Apr 2017, 06:42
spinal
hmmm....

Apparently to avoid any legal dispute with the Tetris company, I have to avoid the following features -

The dimensions of the playing field [20 squares high by ten squares wide].
The display of "garbage" lines [the random junk that can optionally appear at the start of a game].
The appearance of "ghost" or shadow pieces [which highlight where a piece is going to land].
The display of the next piece to fall.
The change in color of the pieces when they lock with the accumulated pieces.
The appearance of squares automatically filling in the game board when the game is over.

The only item in that list that I would be tempted to use is - The display of the next piece to fall. - hmmm, what an odd thing to allow to be protected.

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Mon, 10 Apr 2017, 07:47
Jayenkai
*looks at Tetripong*

..... uhoh...!
Tue, 11 Apr 2017, 04:04
spinal
NNNNNNoooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!


Windows crashed and there doesn't appear to be any temp files


Well, Time to start over I guess. I've soured my hard drive and arduino has nothing backed up within the last few days, shame. But as I only started a few days ago, technically I haven't lost much... Although it did tale a LOT of effort to get 4 colours out of that screen.

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Tue, 11 Apr 2017, 06:02
Jayenkai
Fooooook!!!

Reminder to backup, everyone.
(SyncToy's at about 80% as I type this!!)

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Tue, 11 Apr 2017, 14:08
spinal
Well at least I have a screenshot to work towards.

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Sat, 15 Apr 2017, 11:51
spinal
Started rebuilding from the ground up. Keeping a steady 135fps is a bit tricky on a 16mhz arduino, even a badly placed IF will send the whole thing screwy.

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Sat, 15 Apr 2017, 12:14
Jayenkai
135?! Why such an odd framerate?
Sat, 15 Apr 2017, 14:14
spinal
Oled is too fast so theres almost no image retention when flicking pixels on and off. Si to get different shades of grey you have to be really fast.

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Sat, 15 Apr 2017, 15:42
Jayenkai
Crazy!!
Sun, 16 Apr 2017, 01:22
spinal
Also there isnt a vblank signal, so the refresh rate is poorly timed guess work.

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Thu, 20 Apr 2017, 00:49
spinal
Trying to come up with a title screen that screams "I am Tetris(TM)" without mentioning the T word...



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Thu, 20 Apr 2017, 04:03
Jayenkai
That's awesome!!
Thu, 20 Apr 2017, 04:36
spinal
Now I just need to come up with a nice level=speed ratio and a scoring mechanism.

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Thu, 20 Apr 2017, 09:45
rockford
Nice
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