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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|695|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> vspell32 access needed!...

Wed, 14 Dec 2011, 01:39
Old Wolf
Hi guys,

Having a problem writing the .decls file for vspell32.dll

I have two game devs so far that at the moment are working from a 90,000 word dictionary I managed to create myself, but while that sounds like a lot, it isn't really... I know its possible to use dlls in blitz, but cant find the decls file, so tried to create it myself:



I have a simple test for it,



and at the moment, it lists both words as bad... this can only be due to the decls file being incorrect, but these declarations are similar to the calls used in delphi to access it...

Anyone have the real decls file for it? or at least know how it should look?


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I'm not as think as you drunk I am...
Wed, 14 Dec 2011, 02:30
Jayenkai
I'm not one for messing about with Decls, so apologies if this isn't the issue.

---> VS_CheckText%=test1$
This=That <> Result=This(That)

---> If VS_GetResultCode%=True
You didn't set Vs_GetResultCode%

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