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Socoder -> Handheld Coding -> Frodo3DS

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Fri, 11 Sep 2015, 01:43
spinal
Trying to port FrodoDS to the 3DS and can I hell find where the screen buffer is!! this might take months!

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Fri, 11 Sep 2015, 01:43
spinal
Something!!!!!! --

The 3DS screen buffer if a complete pain in the arse to use

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Fri, 11 Sep 2015, 01:57
Jayenkai
Looks like it's working, to me!
Shame about the issues, but at least you're starting to get somewhere with it.

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Fri, 11 Sep 2015, 02:12
spinal
This is getting irritating, I can get the RGB values correct OR I can get the pixel spacing correct, not both. Dammit!

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Fri, 11 Sep 2015, 02:47
cyangames
Woahhh! Best of luck with porting an emulator! I wouldn't know where to begin with that!

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Fri, 11 Sep 2015, 03:49
spinal
I'm using FrodoDS as a starting point so most of the leg work is done already. Just a case of figuring the nutso screen out and redoing the file selectors and stuff. (hopefully)

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Fri, 11 Sep 2015, 08:16
spinal
Thats a bit better.......



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Fri, 11 Sep 2015, 09:54
Jayenkai
Hurray!
Fri, 11 Sep 2015, 11:27
spinal
currently it only loads one game, which is binary included in the build. need to do a file browser and lower screen stuff from scratch, grrrrr.

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Fri, 11 Sep 2015, 11:28
Jayenkai
Erk!
.. Good practice, though.
Keep at it, and we'll soon have Sen3DSitive!

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Sat, 12 Sep 2015, 11:00
spinal
Now to figure out what the hell I commented to stop the audio system from giving me a million errors, then reenable it....

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Sat, 12 Sep 2015, 12:07
rockford
Cool.

How are you running this BTW - is it purely emulator based or on actual hardware?
Sat, 12 Sep 2015, 14:46
spinal
Mostly emulator atm, for speed. But it runs fine (as expected) on hardware, using ninjhax. looks like it'll still need a frame skip, not 100% sure though, hard to tell without sound.
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Mostly emulator atm, for speed. But it runs fine (as expected) on hardware, using ninjhax. looks like it'll still need a frame skip, not 100% sure though, hard to tell without sound.

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Mon, 14 Sep 2015, 02:15
spinal
I have the keyboard mostly working, just need to add support for special keys (ctrl, shift, cmb etc)...



If only the 3DS had a tiles gb mode, what a waste of ram/storage. Coupled with the fact that the screen is sideways and I don't like the idea of hand pixeling the whole bottom screen every frame (I already have to do that with the top screen!)...

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Mon, 14 Sep 2015, 02:48
Jayenkai
It doesn't do tiles?! .. Yikes!!!
Mon, 14 Sep 2015, 03:18
spinal
I haven't seen any info on it yet, but from what I have read so far, you only get two bitmap buffers for the top screen (left/right eyes) and one for the bottom. Apparently also in the official dev kit, you have to do the 3d stuff manually, theres no auto 'make it 3d' function.

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Tue, 15 Sep 2015, 00:13
spinal
Hit a snag,

1. Can't get any sound out of the thing. Two reasons for this, 1. Can't figure out how frodo is outputing the sound. 2. Can't get a 3DS audio example to work, so don't actually know how to play a sound.
grrr.

2. Can't find any info on the web about implementing the CMB or CTRL keys in combination with other keys. Can only send them as single keys. Really not helpful.


|edit| Can anyone think of a good name for this? It seems a bit boring to call it 'Frodo3DS'...

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Tue, 15 Sep 2015, 02:03
Jayenkai
TriFroDoS
Tue, 15 Sep 2015, 03:40
spinal
Dammit, I know theres a version of Creatures II that works in Frodo, I used to play it on FrodoDS! but can I hell find it, either on my hard drive, nor the entire internet!

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Tue, 15 Sep 2015, 12:43
spinal
Blue Screen of Life?
Tue, 15 Sep 2015, 13:15
Jayenkai
.. You've been staring at it, far too long
Tue, 15 Sep 2015, 13:23
spinal
Gave up on getting the ctrl + another key and cmb + another key working. It doesn't look like frodoDS had those either and nobody noticed, so I'll leave them out.

Just need to come up with some sort of file selector, which is what that crap in the other post is for. I hate c/++.

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Wed, 16 Sep 2015, 03:20
spinal
Progress report...

Working -
File selector
mount .d64 files to drive 8
auto load .prg files
use the 3DS slider to scroll the screen (c64 screen = 22px too tall, only border though so no biggy)
keyboard (mostly)
joystick
reset, exit,

Todo --

sound

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Wed, 16 Sep 2015, 04:34
rockford
Yay! Can't wait to be able to play Impossible Mission on my 3DS!
Wed, 16 Sep 2015, 04:43
Jayenkai
Blimey, that's a lot of stuff you've got working!

Well done!!

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Wed, 16 Sep 2015, 10:38
spinal
Drive LED's (one at lease, haven't had a chance to test properly.

... I wonder if I can use an actual LED on the 3DS for that...

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