Cower's BlogSaturday, May 11, 2013 Development Diary Snow: More Material Junk
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Saturday, May 04, 2013 Graphviz Sucks Comments (1)
Sunday, April 28, 2013 Pets 'n' Things Top-Down Shadow Hack
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Friday, April 26, 2013 Pets 'n' Things Material Loading Done. Comments (0)
Friday, April 19, 2013 Pets 'n' Things I Done Won A Thing Like a poet Comments (6)
Monday, April 15, 2013 Pets 'n' Things Repurposing A Lexer Take some sad code and make it better Comments (3)
Monday, April 11, 2011 Pets 'n' Things Gammell-isms
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Monday, March 28, 2011 Pets 'n' Things iPad Skin
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Friday, March 11, 2011 Pets 'n' Things Toothy Baby Timelapse It's a toothy baby Comments (0)
Thursday, January 13, 2011 Pets 'n' Things Oh Look, a Thing
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Sunday, January 09, 2011 Development Diary Cards
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Wednesday, January 05, 2011 Pets 'n' Things Some alien body thing It's not a dog Comments (4)
Thursday, December 23, 2010 Pets 'n' Things ZBrush Acquired
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Tuesday, November 09, 2010 Pets 'n' Things Poetry Portfolio Stuff
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Thursday, September 09, 2010 Holiday! New Site Design (Janice) Because female names sound a lot better than male names Comments (6)
Sunday, August 29, 2010 Pets 'n' Things Blehblah Art
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Sunday, August 08, 2010 Development Diary Two Weeks Later Sorry, no zombies Comments (0)
Monday, July 26, 2010 Development Diary Ascension for Android (and Disjointed Rambling!)
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Tuesday, July 13, 2010 Rants 'n' Raves Android Market Spam
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Thursday, June 03, 2010 Development Diary Something about a bad idea
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Saturday, May 08, 2010 Pets 'n' Things Boneball
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Saturday, May 08, 2010 Pets 'n' Things Hairball
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Tuesday, April 13, 2010 Pets 'n' Things Eddy and Slothrop
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Saturday, April 10, 2010 Feel Good What Must Be Preserved Hahahahahahahahahahaha Comments (10)
Monday, April 05, 2010 Pets 'n' Things Fisheye Fluffy bunnies for all Comments (1)
Earlier Bloggings | Latest Showcasessbfgen Simple bitmap font generator for OS X |  Rating : No Votes | Cards A simple solitaire app for Chrome |  Rating : No Votes | Ascension Live wallpaper for Android that is basically a lot of shimmery, glowing bars. |  Rating : 100% | NUI Toolkit NUIT is a skinnable 2D user interface toolkit for BlitzMax that uses Max2D for rendering |  Rating : No Votes | JONK Event-driven JSON parser module for BlitzMax | Rating : No Votes | BufferedGLMax2D An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering). | Rating : No Votes | LuGI LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua. | Rating : No Votes |
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