-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|477|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Blogs Home -> Blogs


 
Afr0
Created : 25 December 2007
 

w00t, WoWServ C#, pt. 2

Merry Christmas to mee! ^^

Yay!
About 5 minutes ago I successfully managed to send a working error reply from my server to the client, resulting in a proper error response!
This is something I've never done in the past, and I've realized it was because I was (most likely) sending 2/3 fields as uints, when infact all three fields of an error packet during the login stage are supposed to be bytes, and so the packet should only have a size of 3 bytes.
I've also decided to release my AuthServer on this forum, as an example of how to properly 'register' a client with a server and vice versa via SRP6.
Before now, I wasn't entirely sure, but now that I can make my AuthServer more robust and to my liking than before, I will definately do this!
As for releasing a possible beginning of a RealmServer as well, that's something for everyone interested to discuss with Jay...

 

Comments


Tuesday, 25 December 2007, 16:56
Jayenkai
I'd rather not get any servers up and running, especially not on the Socoder account. Maybe it'd be fun, but.. it'd probably be slow, and will mo doubt soak up bandwidth like nobody's business!


But well done, so far! Glad to see you're making progress.