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SoCoder -> Blogs Home -> Blogs

rychan
Created : 22 April 2014
Edited : 22 April 2014
System : Mac

Another Evening Of Coding Approaches!

Slow Progress Still

Got my Loading Screen all up and working now, complete with cross fade.

Buttons now refere to image from the image array, as do sounds, and music, which should reduce memory footprint.

No game yet though to speak of. I'm still adjusting to how monkey works compared to unity, it's proving to be suitably tough so far.

Anyhoo, here's a link to it in-progress.

N.B. After clicking on the menu links, there is no back button! Should have some more bits updated tonight though, hopefully before midnight!


https://dl.dropboxusercontent.com/u/7854454/moreMonkey/MonkeyGame.html

Comments


Tuesday, 22 April 2014, 15:31
Jayenkai
Big beautiful chunky buttons
Tuesday, 22 April 2014, 15:43
rychan
Hehe, yes! But sadly little else. That'll change tonight hopefully
Tuesday, 22 April 2014, 16:41
rychan
Okie dokie, the link should have updated now, with screens and back buttons!
Tuesday, 22 April 2014, 16:52
Jayenkai
Click into a screen, then tap the back button, then tap it again, and again, and again, and again!!! It's the "keepy-uppy" of menus! How long can you hold up the menu switcher!!!
Tuesday, 22 April 2014, 17:13
rychan
Hehehe
Tuesday, 22 April 2014, 17:45
rychan
The beginnings of the actual game are coming together now, game screen and slidey mine cart - left and right keys.

Shame it seems to fall over on android for some unknown reason mind :?

Same linky, see below:

https://dl.dropboxusercontent.com/u/7854454/moreMonkey/MonkeyGame.html

Time to sleep, hopefully I'll get another run on it tomorrow night.

Hmmm,seems to run okay again now on android, altough touch positions seem off on it, will have to look into rescaling touch variables me thinks.
Wednesday, 23 April 2014, 16:27
rychan
Added some inertia and animation to the cart tonight, fixed a music bug with the menu system.

Thinking about adding two characters to the cart, otherwise, y'know, it's a ghost cart really.

https://dl.dropboxusercontent.com/u/7854454/moreMonkey/MonkeyGame.html


Thursday, 24 April 2014, 16:22
rychan
Wow, exporting to the OUYA with monkey is a LOT easier than it is with Unity3D. I was pleasently surprised to see Crystal Catcher therein Full HD. This should be Game Release No 3 on the OUYA by the looks of things then

Has anyone tried IAPs with Monkey-X on the console?
Thursday, 24 April 2014, 16:26
Jayenkai
Yup, Monkey loves OUYA!

Spinal's had a go at IAP, as has CaffeineKid. Should be plenty of info on the Monkey site. I've not attempted anything myself, yet.
Thursday, 24 April 2014, 17:49
rychan
Aye, couldn't find anything on the official forums so far, will check again tomorrow after work hopefully.

Re-added the particle / crytal spawners tonight, going to need to create some sinusoidal scaling 'n' moving 'n' fading in style for them sometime soon so they appear to be more flung out.
Friday, 25 April 2014, 05:07
rychan
Ahh, there's docs inside it's bananas directory, and the IAP code is cross android / ios and OUYA, fantastic!