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| View Topic : Wrong Partition!!!!? | I'm not particularly experienced with the Windows bootloader... all I know is that it's really awkward to use. If you can't figure out how to add other partitions to the bootloader, you can always resort to installing GRUB or something (though you'll need a linux partition to store its data). Obviously that's not the ideal solution, but if you really need Win7 then that might be your best option.
Keep looking for bootloader configuration, though. It must necessarily be stored somewhere in Windows 8, and if you can find something similar to Linux's /boot/grub/grub.cfg, you'll be able to do exactly what you need to do.
edit: If you desperately need to use Windows 7 and are okay with overwriting 8's bootloader, see if you have a spare old Windows recovery CD lying around. I had to uninstall GRUB once and I used a Win98 recovery CD to get access to a command prompt from which I was able to fixmbr. |
| View Topic : New Telly!! | | Perhaps every other vertical line has a different polarity such that polarized glasses would work on an interlaced screen. |
| View Topic : Melman vs Android | | I suppose it's a good thing that I'm too lazy to update to JDK 1.7. I've been on 1.6 since I started Java development (on eclipse, at least... I think NetBeans has its own environment going on). I'm pretty sure that's been hindering my ability to contribute to open-source projects, but I just don't really feel the need to switch. |
| View Topic : Computing With Greenie | | Yeah, I was certainly surprised when I looked at SpikeDislike's PMC code and saw that it ran on a sine wave. It makes sense, I guess, for aesthetics, but it's still kind of awkward. |
| View Topic : MOGA Controller | The MOGA is an Android controller similar to the iControlPad (though there might be a better analogy-- I'm a bit out-of-touch with mobile bluetooth controllers). The normal controller is a bit small and wonky, and certainly a bit overpriced at $50 USD. I'm mentioning it because I got one for free at PAX East (seriously! They were just handing the things out if you were willing to stand in a line), and I gave it a whirl.
It's wonky, like I said. The control set is limited and it feels a bit stiff, but when games are designed for it, it plays very well. The API is predictably easy-to-use, so that developers will use it and effectively popularize the device. Support isn't huge at the moment, but there are some nice games out there that support the device.
The MOGA Pro controller is coming out soon for the same price (Or $37.49, if you use the coupon code "MOGAzombie" within the next few days), and it looks significantly better. It's got all the cool buttons you'd expect from an Xbox 360-style controller, and it can optionally interface with the phone in bluetooth HID mode. I'm going to preorder it, and I suppose I'll see how that goes. If it's any good (or even if it's not), I'll report back when I get the product in the mail. |
| View Topic : Learning With Monkey | | When I tell people about the free version of SpikeDislike2, I just bluetooth the apk to them and everything is peachy. Why can't everything be this easy? |
| View Topic : Bitcoins | | I forgot about this thread. A couple of days ago, the blockchain forked and there was huge panic. It kind of resolved okay, but in the future there could be problems with the network if it spreads out more and such a thing were to happen again. The event also showed that it's very possible to gain >51% control of the network with enough coordination, and that might not end well if a powerful enough entity were to try to do the same thing by seizing/buying mining pools. Centralization was useful here, but the protocol was designed to be entirely decentralized. Sometimes a central controller is really just what the economy needs. |
| View Topic : Learning With Monkey | Jayenkai You can see it in SpikeDislike2, as it's missing it's progressively higher combo pitching.
I did notice that when I tried out the Android version, but it hadn't occurred to me that that wasn't an intentional change... damn HTML5, ruining all my fun. |
| View Topic : Drunk Mode | | As long as you know where the first spike is, and know the spike field pretty well, it's pretty easy to play with your eyes closed. The game makes a sound every time you are directly over a spike. |
| View Topic : Drunk Mode | | I like playing it with my eyes closed. Therapeutic... until you crash into a spike and that horrible sound plays. |
| View Topic : Hey, Phoenix here | spinal hehe, I think I can count on one hand how many posts Afr0 doesn't mention MMO.
You might need to do it in binary, but it's certainly feasible. |
| View Topic : HoboEdit | | I was thinking along JL's lines. I haven't ever used emacs (I use vim instead), but I've heard that it's very customisable. Why not just configure emacs (or vim, for that matter) to do exactly what you want? |
| View Topic : asyncronous chat in java.....concurrency.... | You'd have the same problem, though: since you're getting the online players on every iteration, the iteration could fail if a player logs off halfway through.
If the server has, for example, 100 people online, and the loop has made it through the first 50 people, what happens when the 25th person (who has already been counted) logs off? The next time you request the array, you'll find that all of the players have been shifted over one index to the left, and you'll end up skipping the 51st player. That's avoided by getting the array once and shoving it into a variable, and then iterating over the variable.
I also don't think the order of the players in getOnlinePlayers() is defined, so you shouldn't rely on it remaining the same for each iteration. |
| View Topic : asyncronous chat in java.....concurrency.... | I'm not too experienced, but wouldn't calling getOnlinePlayers() make it LESS thread-safe? The for loop will call that method every time it iterates, making it take longer; and if a player were to log out in the middle of the for loop's execution, the iteration might get messed up. Those problems should be solved by getting the online players directly before executing the loop:
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| View Topic : Monthly Worklog : Feb 2013 | Ups
What did you get done this month?
I've been doing a lot of JavaScript programming, especially with the canvas. It feels nice to be doing some proper game programming again, and it's certainly been a long time. JavaScript is one of my favourite languages (though I occasionally hate it completely), so it's really nice to be able to do so many things with it.
Did everything turn out as planned?
There were a few projects that I didn't actually complete, but that was effectively part of the "plan" anyway.
Downs
What didn't you get done?
Left some coursework incomplete.
Why not?
I let myself procrastinate, because the deadline is too freakin' far away. Now I'll be behind.
Now
What are you working on right now?
Finishing schoolwork for high school so I can make progress on that other coursework later today.
How's that going?
I found myself on SoCoder.
Next
What's the plan for the week ahead?
Finish coursework
Get some programming in, probably in JavaScript or python.
Do some other minor work for the sake of project completion. |
| View Topic : Hello Paint | | I'm not a particularly huge fan of reddit either, and I've been slowly backing away from it over the last few months. It's still a nice place to get news, though, so I pop onto the frontpage occasionally to see what's new. |
| View Topic : Hello Paint | | Waroffice, are you stalking me? Almost every time I see that you've posted some nifty image or something, I'd seen it on reddit just a few hours or days before. Normally, I hadn't cared, because it wasn't particularly surprising... but I JUST came from that thread, and I have never browsed that subreddit before today. Just kind of creepy. |
| View Topic : A 3DS Homebrew possibility? | | I actually saw this link already because I popped onto GBATemp yesterday for some other reason and then saw a post you made, spinal. Then I went to your profile and saw this in your recent posts. |
| View Topic : Birthday Surprise | | rockford, I'm not very funny so I didn't know what else to put there. I considered adding a wall at the end to make it clear that it was over, but I figured that didn't really go with the spirit of Spike Dislike, which goes on forever. |
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