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Showcase > Remakes ( Created 28 April 2007 | Last Edited 16 December 2009)

Space Snake - Created by JL235 (No Votes)

Snake, in 360 degrees!
Created using Ruby > Cross PlatformView Worklog (0 entries)
Play in your browser!
Originally built for Wednesday Workshop 62 : The Line Challenge, this is now a permanent feature of StudioFortress.

The Snake can rotate it's head and move in 360 degrees, using the left and right keys and mouse buttons to turn. Eat food to grow longer and gain points, but becareful! Don't leave the Solar System or crash into the Earth (which is at the centre of our Solar System) or you will die.


Crash into yourself and you also die.

The Earth also emits gravity, which will speed you up as you approach it, and slow you down as you go away.

No need to download, play in your browser: link!
Highslide JS Highslide JS
Recent Updates

17/12/2009 :: added highscore support

Latest Comments

Posted : Saturday, 28 April 2007, 20:53
blanko1324


Best version of Snake I've ever played.

Final score: 4743

Posted : Saturday, 28 April 2007, 21:00
power mousey


Space Snake....like the spiral on our own
Milky Way.

kinda like Quezacoatl returning??
As the Aztecs and Mayas believed.

Posted : Sunday, 29 April 2007, 08:04
mike_g


Whats the controls for this game? It seems like it isent registering keyboard input for me. I tried using the arrow keys, wasd, control and alt. None of them seemed to do anything I just flew straight out the solar system I had the same sort of problem with the old version too.

Posted : Sunday, 29 April 2007, 09:29
JL235


As it says both above and on the start screen, right and left mouse button to turn.

I might either rewrite this to use SDL instead of GLUT, or in C# using DirectX. Then I will be able to add keyboard controls too.

Posted : Sunday, 29 April 2007, 09:39
Paul


What's it written in?
Maybe you can use the windows api to get the keys pressed?

Posted : Sunday, 29 April 2007, 09:45
mike_g


>_< oh yeah so it does. Thats quite cool, I like the way the snake moves

Posted : Sunday, 29 April 2007, 10:35
JL235


It's written in Ruby. I could use the Win32 API with Ruby, but it would be too difficult. Converting from GLUT to SDL would be a far easier option.

What are people's high scores? Mine is a whopping 8207!

Posted : Sunday, 29 April 2007, 13:36
power mousey


but Diablo,


I thought you don't like SDL.
Don't like to use it.

And why would GLUT be left without keyboard interface?
Who'd think it would be the other way around??

one more thing...

very good game. very addicting.
Love the background too.

Posted : Sunday, 29 April 2007, 15:22
JL235


I do like SDL. It's good for an interface to use OpenGL. There are just a few too many problems for my liking, and I now prefer Managed DirectX.

GLUT can detect keyboard presses, but it does it like an application. If you press and hold a key, it will be detected once, then a pause, then again multiple times (with small pauses between). As far as I know, I cannot change this, and it's not the kind of input I want for a game.

Both Free GLUT and SDL don't have this problem.

Posted : Wednesday, 14 January 2009, 06:39
shockwave


I like the way that the lines look, it has a really hand drawn look to it.

Posted : Wednesday, 14 January 2009, 17:47
JL235


Thanks, that was how I wanted it to look.

Posted : Wednesday, 16 December 2009, 17:08
JL235


Update, this now has highscores. WOOOOO!!!

Posted : Wednesday, 23 December 2009, 18:52
mindstorm8191


Aww man, IE won't let me run the game because it 'can't verify the publisher'. Looks fun anyways.

Posted : Thursday, 24 December 2009, 05:38
CodersRule


IE?
IE doesn't deserve to live in this world.

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