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Hives Screen shot

rychan

Rpg Potion Sprites

Pakz

Super Shap ... ration Kit

Andy_A

Platdude Spotting

Jayenkai

Nom nom nom

Jayenkai

Rainbow Trout

Pakz

Code Snippets

Code Snippets
If you need a small bit of code for a specific reason, you might be able to find it in here.
Otherwise if you end up making a set of functions that could come in handy in the future, feel free to post it in here for others to use.

Collisions and Physics

Last CreatedLast EditedAlphabetical
SnippetAuthor
Water in 2d map
See water flow/flood in a level.
Pakz
Lang : Monkey
Pixel Perfect Collision
Helps to make pixel perfect(accurate down to a pixel) collisions using image RGB values and
melmantheman
Lang : Ruby
System : None Specified
Soft Body Physics
Simple demo of roughly how soft bodies work
Scherererer
Lang : Blitz
System : None Specified
Box/Circle collisions
Really really simple bog standard collisions..
Jayenkai
Lang : Blitz
2D 'Shifted Grid' collision detection
collision detection demo by big10p (A.K.A. Chris Chadwick) 2004.
worchyld
Lang : Blitz
System : None Specified
Point In Polygon
Check if point is inside of polygon
Andy_A
Lang : Blitz
MouseArea
Uses rectsoverlap for mouse/object collision detection
worchyld
Lang : Blitz
System : None Specified
Orbital Physics
Continuous Freefall
shroom_monk
Lang : Blitz
System : None Specified
3D Collisions
3D Collisions and detecting which object collided
Scherererer
Lang : Blitz
Simple bouncing
Make stuff bounce, what else.
magicman
Lang : Blitz
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 643|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
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