Latest Uploads
Bumble Bee

dna

Tires

dna

Guess The Remake

rychan

Julia Set Visualer

Andy_A

Julia Set Visualizer

Andy_A

image-07-0 ... -34-29.jpg

Jayenkai

Code Snippets > Misc ( Created 13 March 2009 | Last Edited 13 March 2009)

Disable Desktop Compositing by Evil Roy Ferguson | No Votes
Disable Vista/7's desktop compositing in your Blitz classic game.On
Written in
Blitz
On many computers, Blitz games do not function properly with desktop compositing enabled on Vista or Windows 7. This (not-particularly-future-proof) function will disable compositing while your game is running, freeing the end-user from the tedious, difficult chore of right clicking an executable. Compositing will be re-enabled if appropriate when the game is exited. The function is a no-op on Windows XP and lower (unless somebody has an inappropriately named DLL), so it won't break your game if you use it.

Maybe this will be useful to somebody else with the same problem.

-->

Latest Comments

Posted : Friday, 13 March 2009, 18:23
Jayenkai


Never noticed these issues.. But then, I turned all that crap off, to be honest.
I'm using Good old Classic!

So, is this a nasty issue, or what?

Homepage : http://AGameAWeek.com
Posted : Friday, 13 March 2009, 19:11
Evil Roy Ferguson


Fairly nasty.

A game that runs at a solid 60FPS on a 400MHz Celeron alternates between 15FPS and 50FPS on an up-to-date, though not "top of the line" computer affected by this issue. The slowdown would be bad enough, but the alternation means that games are remarkably jerky. Turning off desktop compositing makes the problem go away, so it's probably responsible.

Posted : Friday, 13 March 2009, 20:40
JL235


Plenty of (non-OpenGL) games don't suffer from this problem. So this might be a B3D issue, not a Vista one.

Has it been filled as a bug with Blitz Research Labs?

Homepage : http://www.StudioFortress.com
Posted : Friday, 13 March 2009, 21:06
Evil Roy Ferguson


Yes, it's definitely a B3D issue -- I meant that the bug occurs only under Vista, although I see my wording was muddled in my second post (the original is a bit closer). To date, BRL has not responded to any of the bug reports dealing with this issue, so it seems unlikely to be fixed.

It's especially noticeable in programs that draw to buffers other than the back buffer.

Latest Posts
Good TV?
dna Tue 13:44
SAT:AM Loving
rockford Tue 08:18
Jay's New Lumia 1020
Jayenkai Tue 07:45
AGameAWeek Progress Report
rychan Mon 23:57
[OUYA] AquaVenture
Jayenkai Mon 07:57
Happy Birthday to All
Jayenkai Mon 02:15
Mog's Village
Mog Sun 19:20
Faceless Piles of Shite
Dabz Thu 18:34
Dabz Takes Manhattan
Jayenkai Thu 18:32
Unity
dna Thu 12:05
More

Latest Items
Techy : Back from Game Dev Con!
Jayenkai Sun 15:52
Family : Sunday
Jayenkai Wed 02:31
Family : Good News (for once)
Kuron Tue 14:37
Showcase : Don't Tap The Zombies
therevillsgames Mon 15:26
Showcase : Mutant Monty
steve_ancell Wed 18:26
Blog : Update
Kuron Mon 12:52
Techy : New Laptop!?
Kuron Fri 14:52
Showcase : Ascension 2 Live Wallpaper
CodersRule Fri 12:48
Showcase : Saviors of Gundthor
CodersRule Fri 11:50
Showcase : Lava Monkey
rychan Tue 15:13
Blog : Mac Rant!
rockford Fri 13:48
Dev-Diary : Yup, another song
Kuron Wed 05:39
Pets : Old pic to share...
rockford Sat 16:01
Blog : EmuMenu
spinal Sat 10:07
Family : More bad news :c(
Kuron Mon 06:07
More

Who's Online
steve_ancell
Tue, at 19:40
therevillsgames
Tue, at 18:17
dna
Tue, at 18:04
rychan
Tue, at 16:39
Jayenkai
Tue, at 16:27
spinal
Tue, at 13:39
HoboBen
Tue, at 12:29
Mog
Tue, at 11:59
Dabz
Tue, at 11:12
rockford
Tue, at 10:29
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.