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Blitz Monkey is Out!

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UserMessage
Posted : Wednesday, 02 March 2011, 15:13 | Permalink | Mark Here
Jayenkai


WW Entries : 103
Or use this, build a new framework, and then write AGameAWeek for Windows, Mac, Linux, Browser, iOS, Android, WindowsPhone7 and XBox.
!?

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Posted : Wednesday, 02 March 2011, 16:08 | Permalink | Mark Here
Afr0


WW Entries : 3
Sigh.
Stop making a game a week.
Make an MMO instead.

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Afr0 Games

Project Dollhouse on Github - Please fork!
Posted : Wednesday, 02 March 2011, 16:39 | Permalink | Mark Here
Stealth


Sigh.
Stop making an MMO.
Make a game a week.
Posted : Wednesday, 02 March 2011, 19:36 | Permalink | Mark Here
CodersRule


Sigh.
Stop making games.
Make tacos.
Posted : Friday, 04 March 2011, 21:38 | Permalink | Mark Here
therevillsgames


Updated MonkeyPong... now in Flash, HTML5, Windows Exe and Android

www.therevillsgames.com/monkey/monkeyDoc.html
Posted : Friday, 04 March 2011, 23:43 | Permalink | Mark Here
9572AD


Mmmmm.
Tacos.
Keep making tacos.
Posted : Saturday, 05 March 2011, 02:44 | Permalink | Mark Here
Jayenkai


WW Entries : 103
How are things audio wise?

I'm really very tempted to pick this up, Right Now!!! But I know I'd have to sit here and recode all of my lovely framework stuff. That's going to take SO long!!

I think, rather than jumping head first, I'll take my time with the HTML one, make everything juggleable, and then buy it and go a bit crazy!

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Posted : Saturday, 05 March 2011, 03:21 | Permalink | Mark Here
Jayenkai


WW Entries : 103
ps, your game is now the first game that's actually managed to successfully run on my bag-o-shit cheap-ass android phone!

Not even AngryBirds ran!

(HTC Wildfire, 320x240 res, .5Ghz!)

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Posted : Saturday, 05 March 2011, 04:36 | Permalink | Mark Here
therevillsgames


The screen res and the CPU was why I didnt get the Wildfire and decided on the LG Optimus One (still cheap, 320 x 480 res and 600Mhz CPU).

Ive uploaded a new version which is now fullscreen and landscape.

Audio wise... dont know yet Ive only tested Mark's sample...
Posted : Saturday, 05 March 2011, 06:11 | Permalink | Mark Here
Jayenkai


WW Entries : 103
WTF?!
I can't recolour an image?!
WTF!?!?
FFS!
WTF!??!

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Posted : Saturday, 05 March 2011, 06:16 | Permalink | Mark Here
JL235


WW Entries : 7
redmoth Does anyone have the same problem with the games in HTML5 as me?
In that if I push the 'down' key, it also moves the screen down and vice-versa with the 'up' key?

Whereas the flash versions (such as the one shown above) have no such problem if you click inside the window.

I get this too on most HTML5 games, but I've fixed this on PlayMyCode. Even if the game is embedded on another site!

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PlayMyCode.com - build and play in your browser, Blog, Twitter.
Posted : Saturday, 05 March 2011, 07:04 | Permalink | Mark Here
9572AD


I manually copied WTF?!
I can't recolour an image?!
WTF!?!?
FFS!
WTF!??!


Ugh. Well, that's a sticky wicket.
On the one hand, many of my plans involve recoloring.
On the other hand, if it's something you just plain can't do with Android or HTML5 or whatever, I would have had to (further) rethink my plans anyhow.

Is it just an oversight of Monkey or a limitation of one or more of the targets?

(also, I can't find a quote button anywhere...does everyone type them in manually?)

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All the raw, animal magnetism of a rutabaga.
Posted : Saturday, 05 March 2011, 07:08 | Permalink | Mark Here
JL235


WW Entries : 7
Yes, we all type our quotes manually.

HTML5 can't apply colours when drawing.

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PlayMyCode.com - build and play in your browser, Blog, Twitter.
Posted : Saturday, 05 March 2011, 11:50 | Permalink | Mark Here
9572AD


Recoloring images is coming soon, it just didn't make it into the launch phase. Or so I've been told.
(Coming to Monkey, that is. Not to HTML5. At least not that I'm aware of.)

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All the raw, animal magnetism of a rutabaga.
Posted : Saturday, 05 March 2011, 12:29 | Permalink | Mark Here
JL235


WW Entries : 7
There are ways around like, like manually going through all pixels and there are some tricks using secondary canvas's. But it's not going to be as fast as having it built into the browser.

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PlayMyCode.com - build and play in your browser, Blog, Twitter.
Posted : Saturday, 05 March 2011, 13:53 | Permalink | Mark Here
Jayenkai


WW Entries : 103
Gonna have to go through my old Blitz stuff...
Man.. No recolouring!! That means no lovely multicoloured Neonplat floors, no Blockman mazes, needing 2 sets of sprites for 2 players....

Feck.....

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Posted : Saturday, 05 March 2011, 14:20 | Permalink | Mark Here
therevillsgames


@redmoth - what browser do you use?

@Jay - yeah not being able to colour images suck! I guess you could create a mask image and draw that on top of your normal image with an alpha value... but still!!!
Posted : Saturday, 05 March 2011, 14:59 | Permalink | Mark Here
Jayenkai


^^^^ New Mac User ^^^^
Posted : Saturday, 05 March 2011, 17:17 | Permalink | Mark Here
therevillsgames


Just uploaded new versions with Sound, FPS counter and a new font
Posted : Monday, 14 March 2011, 01:49 | Permalink | Mark Here
therevillsgames


Asteroids coded in Monkey:

Asteroids

Converted this code into Monkey: http://www.blitzbasic.com/codearcs/codearcs.php?code=1198
Posted : Monday, 14 March 2011, 02:00 | Permalink | Mark Here
Jayenkai


Damnit, I was about to wake up and redo TinyAss!
Posted : Friday, 18 March 2011, 18:07 | Permalink | Mark Here
therevillsgames


Its 'a me Mario

www.therevillsgames.com/monkey/platformer/

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