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Posted : Wednesday, 04 July 2012, 14:38 | Permalink | Mark Here |
spinal

 
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Here is the situation, I have an AVR based adapter to allow a SNES (or NES) joypad work on a range of systems, through USB keyboard emulation. Currently, the firmware allows the following --
iCade controls
Xperia Play controls
Normal(!) keyboard controls
Multimedia (play/pause, stop, next/previous, volume etc.) controls
All buttons can be reconfigured in keyboard and iCade mode
Configuration of buttons and mode switching is done via a menu on virtually any system (tested on Windows, OS X and iOS).
iOS onscreen keyboard toggle
Can anyone think of any other features that might be useful?
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3DS - 1762-2660-3218 |
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Posted : Wednesday, 04 July 2012, 15:04 | Permalink | Mark Here |
rockford

 
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TeasMaid
Pizza Oven
Flux Capacitor
Any one of those (especially the last) would be cool.

BTW - sounds ace 
----- I came. I saw. I played. | | |
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Posted : Thursday, 05 July 2012, 02:40 | Permalink | Mark Here |
Afr0

 
WW Entries : 3
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Posted : Friday, 06 July 2012, 09:15 | Permalink | Mark Here |
9572AD

 
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You always hear that building a nuclear detonation device is not particularly difficult but...once you've built it how are you going to test it?
Disinformation propaganda?
----- All the raw, animal magnetism of a rutabaga. |
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Posted : Friday, 06 July 2012, 14:53 | Permalink | Mark Here |
Afr0

 
WW Entries : 3
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Well, I don't see that as being particularily difficult. I was thinking of building an antimatter factory of sorts, but had to shelve that plan because I couldn't ensure that the antimatter wouldn't come in contact with matter for a period of time long enough for me to invent an engine that would actually use the antimatter!
Compared to that, testing a nuclear [detonation] device would be a piece of cake.
----- Afr0 Games
Project Dollhouse on Github - Please fork! |
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