123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|736|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Question of the Day -> QOTD : Enhance 'Pitfall'

Sat, 16 May 2009, 06:04
Jayenkai
Pitfall's a really hard game to make better.
I've played 3 or 4 different "New Pitfall" games, but inexplicably, they're never quite as satisfying as the bog-standard original gameplay.

QOTD : What CAN you do to make Pitfall better?

-=-=-
''Load, Next List!''
Sat, 16 May 2009, 08:52
spinal
I liked your tombraider version, that was excellent!

-=-=-
Check out my excellent homepage!