-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|368|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




rychan

Bee Happy Progress Thread

14th April 2021

A few more lil updates tonight.

[url]https://refreshgames.co.uk/2021/04/14/collisions-added-wasp-firing-methods-fixed/[/url]

The bits I've copied over from Flap Happy have really sped things up this time, the bird collisions are also in place but*snip*


jprofitt

Happy Birthday, jprofitt

13th April 2021

Thanks for the birthday wishes.


Dan

Happy Birthday, MetalMan

13th April 2021

Happy Birthday !


Jayenkai

JSE - Jay's Scripting Engine

13th April 2021

[youtube]FPd7RvQnYRU[/youtube]
As with all things, the main ''Ready to go'' will be when this is working.

Code Within
[spoiler][code]// SpikeDislike
// by Jayenkai
// Created 2021/4/13

Graphics 1024,720,2
Repeat
CLS
AA Off
SetCol 25*snip*


Jayenkai

JSE - Jay's Scripting Engine

13th April 2021

Updated the command list, via the method of going through the code and checking I'd added all the commands into the command list.

.. Which I hadn't, for quite a number of the commands!
Oops!!

You can [url=https://agameaweek.com/JSE/commandli*snip*


HoboBen

Age of Empires 4

12th April 2021

I know exactly what you mean. The fighting part isn't as fun as the cute little villagers with their farms and castle walls. I have the same trouble when I play Civ!

Quite enjoy the first Tropico game for that reason


Jayenkai

Age of Empires 4

12th April 2021

Looks exactly like I expect it to!
I've never been a fan of ''Build + War'' type things. I get too wrapped up in the building, enjoying that, then all of a sudden a giant armada shows up near your base, and you've not crafted any sort of *snip*


HoboBen

Age of Empires 4

12th April 2021

[youtube]https://youtu.be/0EU0AHLkHFA[/youtube]


HoboBen

Age of Empires 4

12th April 2021

New age of empires 4


steve_ancell

R.I.P. Nikki Grahame (Big Brother)

12th April 2021

I've never watched it much either, I get very bored very quick.


HoboBen

How to achieve this background terrain effect

12th April 2021

If any part is 3D, then there's definitely a mix - the trees, houses and major roads are definitely just flat 2D overlays., the roads/traintrack might be a triangle strip along a bezier curve maybe, but still 2D and overlaid.

You can see the houses *snip*


Jayenkai

RPN Enbafflement

12th April 2021

Almost got things working, but a few stragglers are clinging on..

Print 5=<5
isn't working, because the parser is currently splitting the = and the <.. Should be an easy enough fix... I hope!

Rect 32,32,100-32,100-32
isn't working, b*snip*


Jayenkai

How to achieve this background terrain effect

12th April 2021

As much as I was originally thinking ''Definitely 3D'', it was when I looked at the shadows of the trees that I changed my mind.
Notice how the trees cast EXACT shadows. The shadows don't appear to be following laws of depth. They're qui*snip*


Jayenkai

RPN Enbafflement

12th April 2021

Got it to this stage..

[code]
Print 1 + 2 * 3 + '' Test '' + Pyth(1,2) // Where Pyth = Sqr((a*a)+(b*b))
Print 1 2 + 3 * '' Test '' + Pyth + 1( , 2 )
[/code]

Nnngh.
You're definitely right about those bracketed co*snip*


Pakz

RPN Enbafflement

12th April 2021

I have this book called ''language implementation patterns'' It is a book on how to write your own various compilers/parsers. I only read a bit and need to really sit down and read it when I want to do something like that. I was thinking of creatin*snip*


Krakatomato

How to achieve this background terrain effect

12th April 2021

If you own the game then take a look inside to see if you can dig out any assets from it. The images may help you understand what's going on.

Personally, I don't think this is tile based, nor much of a grid at play either. I'd consider cer*snip*


HoboBen

How to achieve this background terrain effect

11th April 2021

I think you might be right about it being 3D with a nice shader Jay. Pics 2 & 4 make me think that.

I don't need quite the same level of detail - im gonna be covering everything with 3D grasses - but I'd really like to have mud patches l*snip*


shroom_monk

How to achieve this background terrain effect

11th April 2021

It's hard to tell from the trailer and screenshots, but do you know how much of it is procedurally generated, and to what granularity? The website says ''roam hand-painted towns and procedurally generated countryside'', which to me implies that*snip*


Jayenkai

RPN Enbafflement

11th April 2021

I'll have a try in the morning, thanks Shroomy!

FWIW, the command is most definitely coming at the end. What I'm doing is parsing a line, popping elements into a mini-script, and then running through that.
Print 1+2+3
becomes
1 - n1
2 - n2 *snip*


Jayenkai

How to achieve this background terrain effect

11th April 2021

A quick test.

I used the following ''tiles''

[thumb]https://socoder.net/uploads/1/2021/14/968AD8FE-F0E1-479F-AC49-C113FCD396D3.jpeg[/thumb]

There's grass and sand.
Note that each ''tile'' is a middle, and a ''fluffy'' *snip*


shroom_monk

RPN Enbafflement

11th April 2021

I've taken a stab at this, but either I'm missing something or I think I've identified a few issues with the problem as stated.

Firstly, to be truly RPN I think that all functions need to be treated like operators. So
[code]Sin(x/8)[/code] *snip*


Jayenkai

How to achieve this background terrain effect

11th April 2021

Additional...
It seems to me that this might be easier to pull off in 3D than 2D. Poly's instead of tiles, and with a simple shader filter over the top.


Jayenkai

How to achieve this background terrain effect

11th April 2021

Ooooh Lordy, that's gorgeous.
As someone who's made a ton of grid/tile based games, I couldn't begin to assume how that's all done..

However..
You once made a lovely landscape generator, Hero Extant. If you took that, but generated an*snip*


Pakz

How to achieve this background terrain effect

11th April 2021

From what I did with generated art is that you just program the painters hand that paints the picture. Brushstroke by brushstroke. Being able to program your own painting app effects is useful here!


HoboBen

How to achieve this background terrain effect

11th April 2021

I was admiring the background terrain features in The Secret Games Company's [url=https://www.gog.com/game/kim]Kim[/url]

[imgs]https://i.imgur.com/PeNpLGZ.png[/imgs]
[imgs]https://i.imgur.com/xBKRITh.png[/imgs]
[imgs]https://i.imgur.com/2MpLpEx.pn*snip*

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