-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|381|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pakz

Wave Function Collapse Algorithm

25th September 2020

I think it was last year that I learned about the Wave Function Collapse algorithm. It is rather new. Only a few years ago it was created.
There are no easy to understand tutorials on how to learn it.
What it does is create levels from pieces of levels.*snip*


rskgames

JNK PixelArt 2000 and Counting

22nd June 2020

JNK posted PixelArt #2000 today. It has taken 5 years 6 months and 22 days for this phenomenal achievement.
For @pixelarf daily challenge, JNK incorporates the challenge in a very creative way every single day.
Every pixelart has its own title from the s*snip*


Pakz

Starting with higher resolution pixelart(faces)

2nd June 2020

(Image.png)
I had the idea I would try to avoid pixeling larger pixelart until I got better. But I now attempted to do 32x32px faces.
For now it seems it takes me about 30 minutes per face at this size. I stil have no clue as how to do shading.
I hope*snip*


Jayenkai

The Arcade

14th May 2020

A huge arcade. Vast space, loads of cabinets.
But suddenly, an invasion..
The BBC decided to move in, removed a few units, and set up a temporary Snooker area, right in the middle of the arcade.
People were shunned out of the way, and ...then.. from th*snip*


Pakz

Isometric Utopia buildings (pixelart)

11th May 2020

(Image.png)
I made these in aseprite in the last couple of days. I had found a nice png reference of a set of buildings from the amiga game utopia.
I think I was able to learn a couple of things from remaking these gfx.
The isometric tile size is 32 *snip*


Pakz

Back to drawing!

8th May 2020

(Image.png)
When my brother died I stopped drawing. I have been getting back into this while working on my sprite editor. Yesterday I opened up Aseprite again and had looked up a rpg pixelart reference.
This time I got so tired after a couple of sprite*snip*


Jayenkai

Expensive Day

22nd April 2020

December 2018
Oven dying..
It's a fan oven.
We generally need to cook things at about 20 degrees above the higher (none-fan) temperature to cook properly.
The hobs can be quirky too.
Need a new oven. We'll leave it until after Xmas, since thi*snip*


Pakz

Civilization 1 tileset

22nd January 2020

(Image.png)
I got sucked into a youtube stream where Nookrium was playing the old Civilization 1. I then started watching more let's plays of civilization 1 and 2 and started collecting reference images of the game. During this time I started creati*snip*


Pakz

Leather bags and weapons pixelart practise

28th December 2019

(Image.png)
Did more pixelart. This time I started doing several weapon icons based on a reference. These went pretty well I think.
I also started watching more tutorials on how to do shading. I watched a couple of hours in total, though not really get*snip*


Pakz

Rocks sprites part 2

22nd December 2019

(Image.png)
More rocks from the last few days. Stil seem to not really understand how to shade them. I installed a simple ad supported 3d modeller on the ipad where I now can see light falling onto objects like rocks.
I noticed a pixel arist mentioning*snip*


Pakz

Rock and roll (Pixelart stones)

18th December 2019

(Image.png)
(Image.png)
I was browsing through my collection of references and found a sheet with stone creatures. I tried to draw them myself. The originals were larger so that was a problem and I also just was not able to get a nice outcome overal.*snip*


Pakz

(again)Pixel art portraits

15th December 2019

(Image.png)
I had bought a new pixel art book and after reading though it I got renewed energy to do some pixeling. I then made these over the next couple of days.
One or the portraits is a different style and is exampled from the book. The others are *snip*


Pakz

Pixelart Girl portraits

30th November 2019

16 by 16 using dawnbringer 32 palette


Pakz

Next attempt at tiny portraits

27th November 2019

(Image.png)
I was searching for examples of art and found a really nice portraits reference by Dan Malone (Bitmap Brothers) I now also figured out how to put 2nd image inside aseprite itself for reference.
The first heads I did were rather bad and diff*snip*


Pakz

Trying to pixel small portraits

9th November 2019

Fantasy helmets pixelart


Pakz

Second set of pixel art spaceships

8th November 2019

(Image.png)
Last evening I opened up aseprite again. I first tried to draw a spaceship without reference but quickly found I really need a example. Again I looked up a Xenon 2 screenshot.
I am not that happy with how they all turned out. I want to try *snip*


Pakz

Back to drawing, spaceships this time

4th November 2019

(Image.png)
(Image.png)
When I got into the space mining game and did some art for it I really found it hard to make this. Yesterday I started looking for references and trying to reproduce things.
The last few sprites I noticed that gradients are s*snip*


Pakz

Working on a asteroids style mining game

26th October 2019

(Image.jpg)
(Image.jpg)
After getting help here with some math related things. I started on that mining space game I wanted to create yesterday.
I am at 600+ lines right now and I am not sure of what to add next. I am using my sprite editor to creat*snip*


cyangames

Not Coding Related - 45 Days In

21st October 2019

So, I moved out early last month and feel like I've fully settled into my new abode, the house is looking a lot more friendly and I've been a LOT quieter on here, just because I haven't been coding away from the 9-5 job of late.
It's all b*snip*


Pakz

Medieval soldiers sheet

8th September 2019

(Image.png)
I have started trying to do different poses with these set of footmen/pikemen. I want to start experimenting with animation when I get a nice looking detailed style.
At the moment I am not really happy with the shine of the sprites. I am go*snip*


Pakz

Warriors and other characters sprites

2nd September 2019

(Image.png)
(Image.png)
I have started trying to create warrior sprites. The previous ones where one set is here shown also I had drawn a whole bunch already and found a reasonable way to do them. While the new ones I think I need to do a couple of d*snip*


Pakz

Insects spritesheet

25th August 2019

(Image.png)
The last week I had not drawn anything. Only monday I did a insect sprite on the android phone and another one later. Though I wanted to do more in aseprite.
Tonight I looked up several references of topdown pixelart insects and opened up a*snip*


Pakz

New characters sprites and book

20th August 2019

(Image.png)
A couple of days ago I joined a spriteart discord channel. There was a ebook linked in the introductions. I had looked for drawing books like that and this is actually the first that I come across that is modern.
The book is from michafrar.*snip*


Pakz

Sprite Study - Outline and shading and lighting

16th August 2019

(Image.png)
I was inspired by a twitch streamers work where he was working(recreating) on some sonic sprites. I noticed the outlines were based on the inside colors of the sprite but darker. Giving the sprites a softer apearance. And on the inside edge*snip*


Pakz

Aseprite 32 color sheets

16th August 2019

(Image.png)
(Image.png)
So yesterday I was able to do some more drawing. Though my neck is really painful since a couple of days. I think I sprained it or so. Looking around and up and down is not really pleasant so it is getting in the way of screen*snip*

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