-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|579|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pakz

Pixelart rocks step by step

2nd November 2021

(Image.png)
I noticed Aseprite had a update. I also noticed it mentioned the tile editing was in. But it turned out this was for the Beta. I was looking forward to do some pixeling, so used the ipad and iphone.
On twitter the #pixelart hashtag sometime*snip*


Pakz

Plus shape Tileset system(pixelart)

22nd March 2021

(Image.png)
In one of the pixel art books I have there is a page showing a method on how to order tiles so they wil placeable in a map and fit together. I have not tested the tiles I drawn here though so I might need to modify later on.
I had looked up*snip*


Pakz

Pixaki intro pixelart spaceships (practise)

6th March 2021

(Image.png)
Pixaki(ipad) got a free test version. I found the workflow to be nice and the app itself have enough features. SInce I was working on a space mining game I decided to draw spaceships to testdrive pixaki. This time the size I tried was 32 by *snip*


Pakz

Pixelart practise on the ipad

21st February 2021

I have been concentrating on drawing(learning) some pixelart. I need icons for my space game and decided on referencing Xenon 2 for this. I'm using Pixelstudio on the ipad for now. The bush/rocks/tiles are based on gfx from the team17 game assasin.
Wi*snip*


Pakz

How to get sidetracked

7th February 2021

So I started the year wanting to do like a hundred songs. Than after a handfull I burned out and started coding. Than after x small things I wanted to remake a game I worked on in Monkey2. I had to continue learning this engine. I than thought I could make*snip*


Pakz

Leveling with Godot and pixel art

6th November 2020

After doing spider ai with the C language and Raylib I started getting familiar with Godot. I had ordered a GdScript book and worked through it. I also made a bunch of projects based on online tutorials. I need to spend a lot more time in this editor to le*snip*


Pakz

Where's my eggsack?

19th October 2020

Wow. I actually pulled a allnighter working on a game.
I wanted to put to use my recent tileset and started to make a action rpg like thing after hours of killing monsters in minecraft.
(Image.gif)
(does gif posting work? - click to animate)
Next i*snip*


Pakz

Pixel Art Tree Bush Routine(s)

4th October 2020

(Image.png)
I spend some time studying tiles from a couple of youtube video's. (Dya Games is a good one btw)
Here I did a simple bush and tree. Also a more complex tree variant. The last one I spend some time on.
Aseprite is 6 hours away of being *snip*


Pakz

Wave Function Collapse Algorithm

25th September 2020

I think it was last year that I learned about the Wave Function Collapse algorithm. It is rather new. Only a few years ago it was created.
There are no easy to understand tutorials on how to learn it.
What it does is create levels from pieces of levels.*snip*


Pakz

Starting with higher resolution pixelart(faces)

2nd June 2020

(Image.png)
I had the idea I would try to avoid pixeling larger pixelart until I got better. But I now attempted to do 32x32px faces.
For now it seems it takes me about 30 minutes per face at this size. I stil have no clue as how to do shading.
I hope*snip*


Pakz

Isometric Utopia buildings (pixelart)

11th May 2020

(Image.png)
I made these in aseprite in the last couple of days. I had found a nice png reference of a set of buildings from the amiga game utopia.
I think I was able to learn a couple of things from remaking these gfx.
The isometric tile size is 32 *snip*


Pakz

Back to drawing!

8th May 2020

(Image.png)
When my brother died I stopped drawing. I have been getting back into this while working on my sprite editor. Yesterday I opened up Aseprite again and had looked up a rpg pixelart reference.
This time I got so tired after a couple of sprite*snip*


Pakz

Civilization 1 tileset

22nd January 2020

(Image.png)
I got sucked into a youtube stream where Nookrium was playing the old Civilization 1. I then started watching more let's plays of civilization 1 and 2 and started collecting reference images of the game. During this time I started creati*snip*


Pakz

Leather bags and weapons pixelart practise

28th December 2019

(Image.png)
Did more pixelart. This time I started doing several weapon icons based on a reference. These went pretty well I think.
I also started watching more tutorials on how to do shading. I watched a couple of hours in total, though not really get*snip*


Pakz

Rocks sprites part 2

22nd December 2019

(Image.png)
More rocks from the last few days. Stil seem to not really understand how to shade them. I installed a simple ad supported 3d modeller on the ipad where I now can see light falling onto objects like rocks.
I noticed a pixel arist mentioning*snip*


Pakz

Rock and roll (Pixelart stones)

18th December 2019

(Image.png)
(Image.png)
I was browsing through my collection of references and found a sheet with stone creatures. I tried to draw them myself. The originals were larger so that was a problem and I also just was not able to get a nice outcome overal.*snip*


Pakz

(again)Pixel art portraits

15th December 2019

(Image.png)
I had bought a new pixel art book and after reading though it I got renewed energy to do some pixeling. I then made these over the next couple of days.
One or the portraits is a different style and is exampled from the book. The others are *snip*


Pakz

Pixelart Girl portraits

30th November 2019

16 by 16 using dawnbringer 32 palette


Pakz

Next attempt at tiny portraits

27th November 2019

(Image.png)
I was searching for examples of art and found a really nice portraits reference by Dan Malone (Bitmap Brothers) I now also figured out how to put 2nd image inside aseprite itself for reference.
The first heads I did were rather bad and diff*snip*


Pakz

Trying to pixel small portraits

9th November 2019

Fantasy helmets pixelart


Pakz

Second set of pixel art spaceships

8th November 2019

(Image.png)
Last evening I opened up aseprite again. I first tried to draw a spaceship without reference but quickly found I really need a example. Again I looked up a Xenon 2 screenshot.
I am not that happy with how they all turned out. I want to try *snip*


Pakz

Back to drawing, spaceships this time

4th November 2019

(Image.png)
(Image.png)
When I got into the space mining game and did some art for it I really found it hard to make this. Yesterday I started looking for references and trying to reproduce things.
The last few sprites I noticed that gradients are s*snip*


Pakz

Working on a asteroids style mining game

26th October 2019

(Image.jpg)
(Image.jpg)
After getting help here with some math related things. I started on that mining space game I wanted to create yesterday.
I am at 600+ lines right now and I am not sure of what to add next. I am using my sprite editor to creat*snip*


Pakz

Medieval soldiers sheet

8th September 2019

(Image.png)
I have started trying to do different poses with these set of footmen/pikemen. I want to start experimenting with animation when I get a nice looking detailed style.
At the moment I am not really happy with the shine of the sprites. I am go*snip*


Pakz

Warriors and other characters sprites

2nd September 2019

(Image.png)
(Image.png)
I have started trying to create warrior sprites. The previous ones where one set is here shown also I had drawn a whole bunch already and found a reasonable way to do them. While the new ones I think I need to do a couple of d*snip*

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