-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|612|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



codingmonkey

reading more than one keypress at a time...

24th April 2008

Implemented Hobos' method but it didn't work.
The method Orion advised did work.
But again, remember keyboard bounce.
That with KeyDown, keys must be pressed fully down too.


But granted, there is more than one way to go about for the same purpose<snip>


codingmonkey

reading more than one keypress at a time...

24th April 2008


Perhaps.
But remember these keyHit commands are fast.
Very Fast. And you have to take in count of keyboard bounce.
I don't know anyone personally who can strike 2 keys really fast.
Maybe an octopus.

But there is an nested if Keyhit comparsion <snip>


codingmonkey

reading more than one keypress at a time...

23rd April 2008

Here is a rough draft program.
I used 1 and the Control keys.
And also the 2 key to clear the screen.
Adjust the delay times yourself.
Or set up your own timers.

[code]


Graphics 640,480,32,1

SetBuffer BackBuffer()



Repeat
<snip>


codingmonkey

reading more than one keypress at a time...

23rd April 2008

Its from my coding experience that
its advisable to set up a keyed poll timer of some sort.

Normally and usually, the KeyHit command is very, very fast. A few possible ways are these:

(1)set up a timer for the 1 key being pressed.
In this case<snip>


codingmonkey

Dual Pentium IIIs

21st April 2008


To have the processing power to carry out simulations of the protein foldings. Molecular dynamics too.

More interest in core processors too.



codingmonkey

I need a track editor/creator!

21st April 2008


Are you talking about something along this?

en.wikipedia.org/wiki/F-Zero_X_Expansion_Kit

But for the PC.


codingmonkey

Dual Pentium IIIs

20th April 2008


Very interesting.
The information about the software to use in
simulation of protein folds.
Including even the interactions of molecules.
Molecular dynamics.


codingmonkey

Dual Pentium IIIs

19th April 2008

The computer I'm currently using contains
an AMD Athlon 64 X2 Dual Core Processor 3800+
2.0 GHZ

Yes, the Playstation 3 is interesting.
Neat as you say.
I'm sure someone has or will link them together for
more powerful core processing.
Paralle<snip>


codingmonkey

The Great Games Experiment

18th April 2008

Useful tool to check for malicious copyright protection schemes such as Starforce Protection and others.

Provided link is for game data base.
Don't abuse the site.

www.daemon-tools.cc/dtcc/gamedb.php


codingmonkey

3D Text

17th April 2008


Read about Cobra on the home page link provided by Hotshot.
Even read and heard from others that its performance is very powerful.
The best thing to do in this case is to try it out.
I will download the demo.


codingmonkey

Gradients?

17th April 2008


I must check out this Cobra.
It seems powerful and looks like or similar
to Pascal.


codingmonkey

Gradients?

17th April 2008


right now, I'm using the Aurora compiler.

the content I code varies. But usually I like to code applications and a few demos now and then.


codingmonkey

Gradients?

17th April 2008


interesting.

the screenshot is nice as well as the program and the syntax you used. That is what is nice.


codingmonkey

Gradients?

17th April 2008


indeed, again very nice.



codingmonkey

3D Text

17th April 2008


So, can you rotate this 3d text too?
Even implement a 3D HUD too. Thats Heads Up Display.



codingmonkey

Gradients?

16th April 2008


very nice.
and in Cobra. Excellent.


codingmonkey

Aurora Compiler

15th April 2008


now, here is a modified version of the program.
it hides the mouse and loads a bitmap image as background.

[code]

//first screen 2d program

#typedef UINT unsigned int;
DECLARE Import,timeGetTime(),UINT;


global sub main()
{

int <snip>


codingmonkey

Newbie in need of help

14th April 2008


acording to your code,

P_Jet is the handle for your image loaded in from the bitmap file "P-Jet.bmp"
same applies to the enemy jet of E_Jet too.

I suggest placing a handle inside your types. And perhaps a different name for both the player an<snip>


codingmonkey

Aurora Compiler

14th April 2008



think of a blueprint design and ready made methods
and instructions. The supervisor and his workmen make a product from the blueprint designs. They slap on a name for the product.




codingmonkey

Aurora Compiler

14th April 2008


I think you don't quite get it. Perhaps, try it out for yourself.

there are ready made classes with built in methods that you instantiate with a variable. You can still create your own classes and methods as well. As well as create classes that cont<snip>


codingmonkey

Aurora Compiler

14th April 2008

yes, these methods are class methods and are associated as instance methods. When the instance is created. Although, you can also create your own classes and methods and even and include and use the built-in ones in them as well.


here is an example <snip>


codingmonkey

The Great Games Experiment

14th April 2008


I believe most of those games in discount bins are from publishers pumping out too much crap. I think in the end it'll be more like a "house cleaning" as opposed to a total crash. It'll probably return to people publishing quality products in the end.
<snip>


codingmonkey

Aurora Compiler

14th April 2008


[code]
//first screen 2d program

//define UINT as unsigned integer for return type.
// declare and import C timer function
//could be from file, DLL, API, C declaration
#typedef UINT unsigned int;
DECLARE Import,timeGetTime(),UINT;


//mai<snip>


codingmonkey

Aurora Compiler

14th April 2008


I found this compiler a few days ago and over at Ionic Wind. Its free but what a shame there is hardly any support for it. You have to pay for technical support and to join the forums. Documentation is literally nil.

It is mostly object oriented bas<snip>


codingmonkey

The Great Games Experiment

14th April 2008


Pc gaming is going downhill but isn't going to crash and burn. I am a believer that people buy what they like and the prominent game-makers will do what they can to stay prominent. But it will go thru house cleaning what with the copy cat clones, and cr<snip>

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