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Socoder -> Nintendo -> Petit Switch

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Posted : Wednesday, 29 May 2019, 15:23
rockford
I haven;t coded anything in about a year...
Posted : Wednesday, 29 May 2019, 16:07
Jayenkai

Poor Rockford
Posted : Thursday, 30 May 2019, 08:25
Jayenkai
Flappadiddle's coming along nicely!
TweetTweetFlap

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Posted : Saturday, 01 June 2019, 14:20
Jayenkai
Flappadiddle's now available.
Woot!

I think I need to rework a couple of bits of my PetitFramework, though. Like, it's definitely lacking a Game Over screen!!
Highscore saving would be handy, too, but by default the thing goes "ARE YOU SURE YOU WANT TO SAVE THIS?" any time I use it.. Grrrr!!!

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Posted : Saturday, 01 June 2019, 14:33
Pakz
I noticed a article stating the Nintendo Switch had a Huge price drop. Clicked and discovered it was only 30E cheaper for a limited time.

Can you play the smilebasic games without the main program itself?
Posted : Saturday, 01 June 2019, 17:04
Jayenkai
Nope, 'Fraid not.
Posted : Sunday, 02 June 2019, 06:06
Jayenkai
Flappadiddle seems to be popular within the Japanese community.
Getting compliments on my funny looking, cute bird!!

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Posted : Sunday, 02 June 2019, 07:37
rockford
Cool
Posted : Sunday, 02 June 2019, 13:40
Jayenkai


The default pixel-sprite editor for PetitSwitch
Scroll around the left-side (full spritesheet) with the left thumbstick, draw in the right hand "zoomed" view (you can zoom in further) with touchscreen or mouse.
Controls for colours, but the palette doesn't save. .. Booo!
Plenty of twiddly knobs and buttons, barely any of which I have the faintest idea what they're doing.
A to plot, B to pick colour.. .. Except..
The dpad doesn't move the cursor.. In fact, NOTHING moves the cursor.
Instead, you're stick with Mouse Control to do everything.
Not even copy+paste!?!

Drawing outside of the boundary of the zoomed in region (eg, mis-clicking the dodgy palette boxes) will randomly splodge a pixel in any area outside of that region.
You have limited zoom options, but at no point can you zoom directly into a single sprite.. It's always slightly too large, or slightly too small, and 1 single sprite never quite fits into the editor's viewport.
Scrolling also occurs based on the size of that viewport, so trying to edit one sprite, then move to the next, is damn near impossible.
Also, seriously, no thick gridlines at 16 to help guide you to drawing within the sprite limits!?!

Really, all kinds of messy, and ..
Nah..

Not gonna be happy using that.

..
So, um.. You can probably guess what I spent most of today doing.

> Reveal 🔎

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Posted : Sunday, 02 June 2019, 14:23
rockford
Are sprites limited to 16x16pxels? I can't remember the limitations of PetitComputer, but I remember stitching some together to make a larger image.
Posted : Sunday, 02 June 2019, 16:28
Jayenkai
Nah, you can have huge sprites. You can set U,V coords and width,height, too.
You can "probably" set simple spritesheet sizes, but I haven't found a command for that, yet
But, 16s more than enough for me!

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Posted : Thursday, 06 June 2019, 16:43
Jayenkai
Space Popcorn is now on PetitSwitch!
Wasn't the trickiest game to make, but I did manage to get the frame rate to chug when trying to collide 100 bullets against 1000 "rocks"
Ended up scaling it back to 25 bullets vs 250 rocks.

Key : 4XYV34J



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Posted : Thursday, 13 June 2019, 16:57
Jayenkai


Mmm.. Classic Blockman Gets!!!

How many more classic JNK games can I rehash for Petit Switch?!

... god knows I have a big enough back catalogue!

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Posted : Friday, 14 June 2019, 06:29
rychan
Flapadiddle on everything!
Posted : Friday, 14 June 2019, 07:55
Jayenkai
It's flappin' everywhere!!
Posted : Thursday, 04 July 2019, 16:03
Jayenkai

View on YouTube

This week's release is "Not Pong", the classic game that isn't Pong.

Whilst coding the finishing touches to this one, tonight, I realised it wasn't saving to the Not Pong folder, and was instead overwriting my Sprite Editor..

So that pissed me off!!!

I'd saved about 50-odd times, as I have a tendency to do whilst coding, so no number of @Backup.prg were enough to bring back my Sprite editor.
I am SO pissed off, but it's entirely my own fault. I should've been reading the "Are you sure you want to save Folder/Main.prg" screen instead of blindly hitting "Yeah! Go! Do it! Woot!!!"

FFS..

Backup, people, even on Switch!!

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Posted : Thursday, 04 July 2019, 18:21
rockford
Cool (the game, not overwriting stuff!)
Posted : Thursday, 04 July 2019, 20:57
Pakz
A couple of days ago I tried to convince myself(again) to get to the store here and get a switch. Though now I am eying a 1660ti laptop for 3d development.

Thing is, I buy things and spend to little time with them. I bought my korg kronos in januari and barely used it yet. It was the most exensive toy I ever bought.
Posted : Thursday, 11 July 2019, 15:18
Jayenkai

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NeonPlat!

I'm definitely building up a nice "Favourites" collection, here.
Kinda bummed that I now have to rewrite them all ... again.. for the Browsercade!!!

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Posted : Thursday, 18 July 2019, 15:02
Jayenkai

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Another week, another AGameAWeek Classic, although this one's been significantly downgraded due to time limitations.

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Posted : Thursday, 25 July 2019, 13:04
Jayenkai

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Clusters of Hex!
I think this actually plays better than the original. It certainly feels more playable, anyway.

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Posted : Thursday, 25 July 2019, 13:45
Pakz
Have you done one like these before ?

cromdesi.home.xs4all.nl/html5/blockcolormatch/MonkeyGame.html

To hot to do any coding or gaming here this week.
Posted : Thursday, 25 July 2019, 15:19
Jayenkai
It's a bit slow, that, for me. There's not enough peril.
I mean, don't get me wrong, I love a nice gentle puzzle, but when I'm aiming for a slow-thinker, there usually has to be more to think about than simple moves.

If it's simple colour matching, then add a timer or something that might otherwise make the player lose the game if they don't act fast.

For a slower pace.. I'm not sure..
Perhaps if you had a limited number of Returns, then it might work..
You'd have to build up a combination of tiles on the paddle, then return them all to one spot and earn a combo as they all slot into place..
Have unlimited Grab, but a limit of about 5 Returns, then see if you can remove X number of blocks to move on to the next level..

Yeah, that might work..

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Posted : Thursday, 01 August 2019, 12:49
Jayenkai

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Bouncy time with the Three French Hens!

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Posted : Thursday, 08 August 2019, 15:33
Jayenkai

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All these games, but nothing original, yet..
..

I've a nice big archive to get through, though!!

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