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Socoder -> Web Development -> AGAW - Browsercade

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Posted : Sunday, 28 July 2019, 22:27
Jayenkai
The framework pauses itself if you alt+tab away, or if you hit F12, or switch tabs in your browser, or any other number of "went away from the page" instances.
If you're absolutely sure it shouldn't have, I might have to take a look at my code, to be sure.

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Posted : Sunday, 28 July 2019, 22:35
Pakz
I can not reproduce it. Not sure what happened.

I just tested with the microsoft xbox controller. Kind of difficult.

It automatically went into button prefs when I turned it on. Somehow the left/up/right/down stick works inside the menu but not in the game even if I set it up. When I use the regular left/right/up/down buttons they do work when set up.
Posted : Sunday, 28 July 2019, 23:16
Jayenkai
Yup, noticed that earlier.
Luckily that's only a game code issue, not a framework one! I keep defaulting to "Button" code, when I should be defaulting to "combined stick/button" code. Maybe I should tweak the framework to make Button code include Stick values.. Hmmm..

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Posted : Monday, 05 August 2019, 06:04
Jayenkai

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Clusters of Hex is now part of the Browsercade.
Jump up and connect the clusters!

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Posted : Monday, 12 August 2019, 06:31
Jayenkai

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Help Platdude get as far through the forest as he can, bashing all the enemies with his giant balls.

Controls

- Faster
- Jump
- Throw

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Posted : Monday, 19 August 2019, 08:44
Jayenkai

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The classic invader-like dodge-em-up returns.
Destroy all the aliens, but watch out for their droppings!

Playable in the Browsercade!

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