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Socoder -> Web Development -> SpikeDislike Stress Test

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Sun, 02 Oct 2022, 08:26
Jayenkai
A bit more work on the Screen Scaling stuff, and I've added clouds to the two base themes.
I would really have liked to have added a nice space nebulae thing, but there's issues with recolouring and such that make that difficult right now.
I DO still have a "BackBuffer" that I can use, and .. presumably the second one, too, though I've not actually tried using that, yet!

Anyhoo, today's test..
1. Additional Screen Scaling
2. Clouds in the sky
3. A more vibrant difference between the two themes.
4. I've shifted how the background tune starts, so it "might" help that little stutter.

Let me know if those giant clouds cause any extra issues with the framerate. (You should be able to tell the difference between Easier and Classic, if there is any.)

I think tomorrow's probably the actual release day for this.

Don't forget to include the Test Link, Jay!


Noted : The menu's much slower on my Samsung device than the gameplay, so I think I need to BitmapFont all that text.

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Sun, 02 Oct 2022, 08:40
AndyH
Still running 100% for me on the phone.
Sun, 02 Oct 2022, 13:36
Jayenkai
Spent the past few hours creating a bitmap font, writing a bitmap font display routine, converting all text functions to bitmap font where applicable, realising the font needed an outline, redrawing the font, re-uploading everything, then testing it on the Samsung Bag-o-shite.

It ended up running at half the speed.
Ctrl+Z!!! (Though it's Command+Z on a Mac, but still..)

I've switched the font to one of DamienG's.. ZX Eurostile
I've also neatened up the ingame guy a teensy bit, and done a couple more little tweaks here and there, so now there's an Index 7K, but it's not much different than how 7J was. Other than the font..

Todo : Options : Credits..
Oh, and fix the "wooowooowooowooowooowooo" when doing screen capture!!

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