-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|705|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Blitz3Dman

sine cosine junk giving me a headache

10th April 2007

ahh.... thank you.


Blitz3Dman

is the type deleted?

10th April 2007

ah... I see. I think.


Blitz3Dman

sine cosine junk giving me a headache

10th April 2007

gah I couldn't program something using these commands to do anything. I was trying to learn a bit about the so I could try adding rotating stuff to my program The Running Man but no...
why aren't the points being distributed around the circle correctly in*snip*


Blitz3Dman

CW completely accessible!!!

10th April 2007

hm... seems to wrok now; my internet was pretty screwy earlier...


Blitz3Dman

is the type deleted?

10th April 2007

The way to avoid crashing is to exit the for each next loop with the exit command before you do any more with the type. hopefully that helps, I have no idea how to check it.


Blitz3Dman

CW completely accessible!!!

10th April 2007

YEAY!!! I hadn't known about that!
[edit]Meh.. I could only go on the home page.[/edit]


Blitz3Dman

How to be Productive

9th April 2007

magicman, it's spelled 'ewok'.


Blitz3Dman

Subnet Calculator

9th April 2007

ah... ok, yea, it did that. didn't know it wasn't supposed to though :lol:


Blitz3Dman

Subnet Calculator

9th April 2007

I use IE and it seemed to work fine for me :shrugs:


Blitz3Dman

Sidescroller

9th April 2007

thanks, I'm glad you like it :)


Blitz3Dman

Sidescroller

9th April 2007

I'm having a hard time getting the feet to look right on the player when he runs... if someone can give me some suggestions I'd be happy.
the top frame is normal stance, next row is facing west normal and running west, third row is same as above except ea*snip*


Blitz3Dman

Age

9th April 2007

I'm younger, read my post.


Blitz3Dman

Towers

8th April 2007

Please help me out, somebody!! My code to keep the black specks when a tower ages and my saving/loading code do not work!! Please help me!


Blitz3Dman

Age

8th April 2007

happy birthdays!


Blitz3Dman

Towers

8th April 2007

Ok, I need help getting the code to work because I'm going to start working on The Running Man again as soon as I can fix the last bug.
My cleaned code (uncommented because I am this || close to the demo code limit) is below.
[code]Graphics 320,290,0,2
*snip*


Blitz3Dman

Age

8th April 2007

gonna be in high school next year. teenager.


Blitz3Dman

Towers

8th April 2007

Ok, all fnished except 1 bug.
s saves, l loads, build by clicking where you want to build space spawns enemies. pay attention to the debuglog it has some useful information. press number keys 1-6 to purchase technology. 1 costs 1000, 2 costs 2000, etc.
1*snip*


Blitz3Dman

How to be Productive

8th April 2007

Ah.... yes, that's even more necessary to do on paper.
"A pencil has a great vocabulary!" ?


Blitz3Dman

How to be Productive

8th April 2007

Yea, it's always much easier to write out the equation on paper first before you find out how to do it in a program. But otherwise I always have an untitled open to type in say, something like 'Print resulttosuchandsuchequation' Contrary to Jayenkai, I fin*snip*


Blitz3Dman

Towers

7th April 2007

I think my log looks professional.
I've made a lot of progress on it and I just wanted to show off the code.
[code]Graphics 320,290,0,2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Const dN=0,dE=1,dS=2,dW=3
Global cash=100
Type enemy
Field x#,y#,hp,f*snip*


Blitz3Dman

Towers

7th April 2007

Why does my code freeze when there are no enemies and at least 1 tower on screen?
[code]
Graphics 320,290,0,2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Const dN=0,dE=1,dS=2,dW=3
Global cash=100
Type enemy
Field x#,y#,hp,fld,dir,spd#,id
End Type
*snip*


Blitz3Dman

Towers

7th April 2007

I took a short break from the running man to work on coding this. I got the idea from the game Shock Defense.
Press space to spawn enemies and mouseclick to create a tower
[code]Graphics 320,290,0,2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Const dN=*snip*


Blitz3Dman

Sidescroller

7th April 2007

Alrighty, here's the download link with all the updates and everything: linky


Blitz3Dman

Rectsoverlap... Ovalsoverlap

7th April 2007

thanks very much, I'll have to see which is faster. And yes, I will be using a constant size for all.


Blitz3Dman

Sidescroller

7th April 2007

My goal was to make a very small level (they're only 80x30 tiles) but make it seem much larger. For making the window larger, it wouldn't help much because I certainly plan on keeping the same veiwport size. But see if you like this code any better:
[code*snip*

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