-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|723|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Snippet Home -> Graphical Effects


 
Hotshot
Created : 25 July 2009
Edited : 25 July 2009
Language : Blitz Max

Gradient

Amiga Effect :)


 

Comments


Saturday, 25 July 2009, 20:53
cthug
Pretty:


Any reason why you use drawline?

I ported to freebasic aswell:

Saturday, 25 July 2009, 20:57
cthug
Some modification for xor:


BlitzMAX:


pic:

Sunday, 26 July 2009, 10:44
Hotshot
Any reason why you use drawline?

I could either draw "drawline" or "drawrect"

The first things that I didnt know is X~Y as I didnt think blitzmax could do ~ for such as things.

Your code is interesting.

How do you move Gradient like plasma in blitzmax?
Monday, 27 July 2009, 01:13
cthug
I made an error; code should read:


NOT


as for "Gradient like plasma"; I dont know