-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|113|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




cthug

Photo-Chop Challenge #002

5th June 2009

I didn't have a go last time so:
(Image.png)
Mr Reeves lives.


cthug

QOTD : What're you working on?

4th June 2009

For my language, it wont use SDL or openGL directly, but have its own simpler library that uses SDL and openGL for rendering.


cthug

QOTD : What're you working on?

4th June 2009

I am currently working on a open-sourced cross compiler, using FASM and GNU tools as a backend. It is called cod3d (pronounced "coded"), mainly aimed at 2d and 3d games programming using SDL with openGL. Site is currently down but is here (Linkage).


cthug

PSP Go

30th May 2009

@steve_ancell, I don't think they are going for back compatability
Putting games on the hard drive, wouldn't that leave it open to priracy? You would think that sony would have learnt fro original PSP about piracy problems.


cthug

PSP Go

30th May 2009

Looks very incomfortable, 16GB is not enough; original PSP games could be upto 1.8GB in size, I have a 8GB pro duo memstick, and that is so not enough (about 4-5 games)


cthug

pong2000c 4 PSP

24th May 2009

My entry for WW 200 ported to PSP


cthug

perfect 'fictional' programming languages

18th May 2009

I though that was the whole language; nvm ;)


cthug

Laptop Advice

18th May 2009

Also programs that run at startup, Messenger is bad for this


cthug

perfect 'fictional' programming languages

18th May 2009

problems with a language like that,
* It would have to be compiled, imagine the overhead of an interpreter neeeding to parse all that.
* external libraries.
* The amount of keywords, The label displays "Hello World", three keywords for one instruction.*snip*


cthug

perfect 'fictional' programming languages

17th May 2009

brainfuck


cthug

#200 - The 2000 Challenge!

13th May 2009

Lol, probably should check the files, here is a non corrupty zip.


cthug

#200 - The 2000 Challenge!

9th May 2009

Ok, I deleted the unused variables, changed all var names to just 2 characters, changed integer types to short, got rid of error messages, put in select - case statement instead if(event.key.keysym.sym).
Down to about 2600 chars, 29 lines. Thank god for f*snip*


cthug

#200 - The 2000 Challenge!

9th May 2009

Oh yeah I did make a frame per second setty thing, and font renderer for score but it was far too large, I will reduce variable size and use select, It won't get under 2000 chars tho


cthug

#200 - The 2000 Challenge!

8th May 2009

pong2000c
A simple pong; with horizontal movement. Written in freeBASIC using SDL for rendering. Sorry I cheated, the codes a little longer than 2000 characters (3500 characters, 33 lines), but It is difficult when you use SDL, becuase it can take 9 state*snip*


cthug

Link

2nd May 2009

Don't think that I will enter now; thinking now, I have tests coming up in a month, and I also have another project, I want to work on. maybe next time; but hey for your help ;)


cthug

Is your memory any good?

1st May 2009

I got 14, it can get fairly difficult ;)


cthug

Link

30th April 2009

Looks good; don't have time to look now, but thanks for your help in MUD chat. ;)


cthug

Link

30th April 2009

I will most likey use plain old c maybe C++. I like c and ASM, many would disagree, but I like working close the the hardware; make the program faster more effective. Assembly is a bit to close for most uses. I don't really like OOP, but C++ is alright.
I*snip*


cthug

Link

30th April 2009

I am thinking that I might enter a game, probably a 2d maybe 3d if I feel like it (modeling that is). I will most likey enter the best threaded, so the game might not have great graphics (I am not a very good artist), but instead specifically target the sp*snip*


cthug

Link

30th April 2009

Link - (Linkage)
Deadline is a little to soon, but it did start mid-march


cthug

Link

29th April 2009

So Intel have a gamedev contest; obviously a advertising stunt. Anyway it has some good prizes like game development tools and cash prizes. starts March 23 Ends July 1st (soon), it has three categories:
* Best Threaded Game - Game best optimised using th*snip*


cthug

is pong un-cool

29th April 2009

yeah, you can write pong in 100 lines of code or a million; add somthing a little different. ;)


cthug

is pong un-cool

29th April 2009

I realised the other day I have never made a pong clone, so I am thinking of making one. So is making a pong clone un-cool or newbie.


cthug

read into a struct

28th April 2009

That seems the way to do it, btw I am using USTAR (GNU TAR), format. ;). Oh and this will be cross platform, cuz I am using SDL and openGL, so no OS specific stuff like memory map
Thanks


cthug

read into a struct

28th April 2009

How do you read (from memory), into a structure in c (not c++). do you do something like:
[code]
struct tarHeader;
int i;
char[512] c;
for(i = 0; i != 512; i++) {
c = memory;
}
&tarHeader = &c;
[/code]
as you may have noticed i am reading TA*snip*

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