123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|675|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Example Based Tilemaps

Fri, 30 Sep 2016, 10:41
HoboBen
Ooooooh Linkage

-=-=-
blog | work | code | more code
Fri, 30 Sep 2016, 10:41
Jayenkai
That's some clever shit, right there!
Fri, 30 Sep 2016, 10:48
rockford
Indeed!
Fri, 30 Sep 2016, 10:48
HoboBen
I could imagine you using it for Platdude levels! You've got that strong recognisable tileset sorted as it is

-=-=-
blog | work | code | more code
Fri, 30 Sep 2016, 11:04
Jayenkai
For a lot of games, yes. But probably not JNKPlat.
JNKPlat needs a certain level of "designed puzzle" mechanic to work properly, and (at least as far as I've attempted it!) it doesn't appear to work when automated.

But dungeon layouts, space stations, mazes, forests, overworld maps.. Anything that involves exploration.. There's LOADS you could do with this kind of thing.

-=-=-
''Load, Next List!''